DragonLancer
Hero
I only banned the Mystic Theurge.
The only thing I nerfed was spells like Ray of Enfeeblement. I ruled that they didn't stack.
The only thing I nerfed was spells like Ray of Enfeeblement. I ruled that they didn't stack.
If the concern is killing PCs too quickly with Power Attacking monsters as a DM... why not just have the monsters PA for less?True of my game as well. And, barring a few broken builds, this tends to be better for the PC's than for monsters. Some of the brutish monsters can get huge benefits out of power attack, and more importantly, monsters will generally face fewer traumatic damage saves over the course of their career than players. Power attack is a critical component of any plan to regularly do melee hits doing more than 50 points of damage.
Ray of Enfeeblement is a penalty to strength, so by the "same spell source" rule, it already didn't stack, just overlapped.
"Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above). "
Well, the belt will keep going after the wand runs out of charges. In a game I'm playing in right now, we can burn through a wand of CLW in just 2 or 3 encounters. So seeing the belt continue to work long after the wand is gone is certainly part of it.I am surprised people restrict/ban belts of healing though, it is clearly inferior to a wand of CLW, even if you allow the use of multiple belts.
Well, the belt will keep going after the wand runs out of charges. In a game I'm playing in right now, we can burn through a wand of CLW in just 2 or 3 encounters. So seeing the belt continue to work long after the wand is gone is certainly part of it.

Having said that, when I DM, here's my problem: the PCs can either buy a potion of Cure Serious Wounds for 750, or the belt for the same price.