Keeper of Secrets
First Post
My players enjoy creating their own plot threads - seeing old freinds, following up on rumors and attending parties, bars, etc. I usually have my hands full as much as when there is 'down time' as when there is not.
MonsterMash said:But the adventure never ends...
As playing time tends to be limited for my groups I try and do as much of this stuff away from the table as possible using email to communicate with the GM and other players so that face time is largely spent on adventuring, after all I play D&D not Accountants and Bookeeping.
Li Shenron said:There's potentially lots of things to do, most of which probably don't affect adventures directly, but several do (buying equipment, crafting items, learning/researching spells, identifying magic loot...).
My favourite way is to let players think on their own what their PC are doing, so when we gather up for the next adventure, each can tell the others what he/she has done in the downtime. Some characters have near to nothing to do except a generic "training", so if we were to do this part always at the gaming table, those players may be bored and push the others to begin the next adventure ASAP.
dreaded_beast said:Thanks for all the responses!
Next question.
If you do other things between the adventure, does this happen during your actual gaming session, outside of the gaming session, an acutal gaming session is spent just on downtime stuff, etc.?
How do you handle it from a meta-gaming (don't know if this is the right word) point of view?