What do you miss about AD&D 1e?


log in or register to remove this ad


Biohazard said:
...But before I take the plunge, let me ask a simple question: What do you folks (those of you who were around back in the day) miss about AD&D 1e? Am I just seeing things through nostalgia-fogged goggles, or was there really something special in AD&D 1e, something that we've perhaps lost?

Newness: I had seen nothing like this before.

Danger: We had been told this was a tool of Satan
 


Biohazard:
What do you folks (those of you who were around back in the day) miss about AD&D 1e?

Teflon Billy:
Newness: I had seen nothing like this before.
Danger: We had been told this was a tool of Satan

Sense of wonder: D&D showed me & all my friends how to have waking dreams together.

Agony of defeat: There's nothing like the first time your character dies.

Doors of perception: The world of D&D became more real than the world in which Trinette's mom was bringing us Cheetos and root beer.

Scarcity: There were only twenty D&D publications in existence, and all we knew about most of 'em was where they were located in Greyhawk.

Blank canvas: D&D land was still virgin territory, and fantasy literature was so uncommon that Gygax could basically list all of it as an Inspirational Reading list in the Dungeon Master's Guide.
 
Last edited:

Akrasia said:
The illustrations in the 1st edition books (e.g. Emirikol the Chaotic; the illustration of the dwarves and halfling talking to the magic mouth in the PHB; the famous "paladin in hell" picture; etc.) conveyed the soul (sorry Merric) of fantasy adventure far more than most contemporary illustrations.

"It's either a wand of Bigby's Hand spells or a +5 back scratcher."
 


I certainly miss the charm. The newer versions of D&D come off as the nice Mercedes some people get when you get older while the older version is like that first car you got - complete with all the eccentricities. I remember the experience playing more than anything. Really there were not a LOT of good games atthe time (Parania, Cthulhu and some supers as well as some D&D knockoffs . . . )
 

Keeper of Secrets said:
I certainly miss the charm. The newer versions of D&D come off as the nice Mercedes some people get when you get older while the older version is like that first car you got - complete with all the eccentricities. I remember the experience playing more than anything. Really there were not a LOT of good games atthe time (Parania, Cthulhu and some supers as well as some D&D knockoffs . . . )

don't forget black box "traveller".

it just seemed easier to wing stuff in 1st ed. now there are so many ways to min/max your character (feats, PrC's, etc.). back then it was simpler. and i totally agree with the experience issue. i think i may have to mod the xp i give my players in the next campaign to slow them down.
 

Level Titles
I'm a Pathfinder, sounds so much cooler than being a 7th level Ranger.
I'll also second the newness of it all.

Z
 

Remove ads

Top