nisarg, you said the phrase i was thinking of--"high mortality but high reward". that element has defined my rpg experiences from the start. my first character: basic d&d thief. the place: keep on the borderlands. 20' inside the first lair, a pit trap i failed to spot triggered and killed my character. and we kept playing. i rolled up a new pc and we were off.
of course, there was the whole "new experience" thing w/ d&d which made it fresh and keeps the nostalgia going. but the anything-goes, anything can happen and you might get killed in the next encounter (but if not, there will be tons o' loot) feel is gone. everything is too balanced, too vanilla. i like vanilla in my ice cream (and rum!) but not in "adventure".
of course, there was the whole "new experience" thing w/ d&d which made it fresh and keeps the nostalgia going. but the anything-goes, anything can happen and you might get killed in the next encounter (but if not, there will be tons o' loot) feel is gone. everything is too balanced, too vanilla. i like vanilla in my ice cream (and rum!) but not in "adventure".