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What do you think is the hardest AD&D or D&D video game fight?

IanB said:
Demogorgon gets my tentative vote, pending my bad memory pulling something else out.
I thought he was tough, but I managed to kill him the first encounter without anyone dieing, although, I soon realized, don't go for the demons, he'll just summon more :(

There was a room in the first Pool of raidiance that held something like 10 drow lords, 10 beholders and 10 rakashas. Now that was a nasty fight. Specially since you couldn't get your wizards past level 6 and your fighters past level 8
 

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Probably a tie between Kangaxx (the demilich in Baldur's Gate II) and the Balor in ToEE. Took me a number of attempts both times. Kangaxx's "imprisonment" ability is just insanely annoying, until you release the (few) ways in which you can make your fighters immune to it.



***SPOILER***



Demogorgon from BG2 isn't so hard, if you have the right tactic. Send in two good fighters with the "whirlwind attack" ability (which you can select multiple times at high level). I've played through BG2 (incl. expansion) at least six times, and never had to reload on this battle. Poor old Demogorgon goes down in less than 15 seconds with enough whirlwind attacks on him.
 

GAAAHHH said:
The only way I found to beat the Demi-Lich was with a Wizard Eye (to keep it distracted while your characters stay out of its way), and Melf's Minute Meteors (The only spell that has a good chance of damaging it).
It took some thought, but I found the best way to kill the demi-lich. You kill the first lich, then another appears and you kill him, then you have about five seconds to cast spell immunity (I think that was the spell) to make you immune to abjurations. Then you can just wail on him. When he tries to use his soul sucking power, he is actually casting imprisionment but since you are immune to abjurations, it doesn't work.

I could kill him the first time, but I always lost at least two party members. It took about 5 times to figure out that the life drain was not a necromancy effect.
 

BG 1: killing Drizzt (had to snag the loot :p), I swear that just about every swing he was crit-fragging a party member.
 
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Jesus_marley said:
as I stated in another thread the Mulmaster Beholder Corps in Curse of the Azure Bonds. it was a side quest that was nigh impossible. basically it was your 6 PCs versus about 20 of each of Beholders, Dark Elf Lords (self hasting and mostly immune to magic), High Priests (lots of Save or Die and charm magic) and Rakshasa (fireball crazy but vulnerable to the blessed crossbow bolt).
Oh, that must be the one I was referring to. It was under a tower, right? Last room in the bottom?

That was by far the hardest fight. If you were able to go first, you could throw a fireball, but then all bets were off, no more magic and tons of bad meanies.
 

I swear Sarevok was not that memorably impossible. It's been a while though. My character was a dedicated archer and Coran was also in the party so we could pile on the damage pretty seriously quick... I think I had Minsc and Jaheira for bricks and... I'm not sure who else. The Tempus priestess and the depressed wizard Imoen as a mage/thief, I think. I probably did pull Tazok before Sarevok, that sort of thing is my SOP in those kind of games.

I'll have to give that game another shot one of these days.
 
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BGII: The demi-lich honestly isn't that difficult... buy a scroll of Protection from Undead at the local temple, he won't even know you exist while you kill him. It worked for Bodhi too.

I remember soloing Demogorgon without much trouble too, with the help of a silmulacrum spell and whirlwind attack with the +6 holy avenger.

The hardest would have to be the undefeatable dragon from the D&D arcade game Tower of Doom in my opinion. Killing that thing was freakin hard, but so much fun.
 

The demi-lich wasn't all that difficult but, then again, I was using a paladin with a holy avenger and a scroll of Prot from Undead. Pretty much ends the fight right there.
 

Bryan898 said:
The hardest would have to be the undefeatable dragon from the D&D arcade game Tower of Doom in my opinion. Killing that thing was freakin hard, but so much fun.

Agreement here, that game ate so much of my money back then it wasn't even funny. But I have my revenge, now you can't even FIND an arcade they're extinct as Dodos.

Second was Tiamat from the old console game where you played the dragon mounted Solamnic knight. It simply wasn't possible to avoid being killed repeatedly because of the spread of those five breath weapons on such a small level.
 

The frakking Nabassu from BG1: TotSC.

What does he have going for him? Well, he has a bunch of nasty paralyzing/death attacks that don't kill you right away, but kill you... erm later. He hits hard, he's hard to hit and if you kill him while the cultists are still alive, then they die and each one spawns another nabassu.

So you have to kill the cultists first then kill the nabassu. I reloaded so many times because he would death gaze my main character, I'd kill him, then my character would die. That sucked. And he casted dispel magic a lot too. :p
 

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