mamba
Legend
I don’t see anything you wrote here contradict anything I wrote…This is complete and utter nonsense to the point it undermines any credibility you have. As the iconic versions I'll compare D&D 5e and Apocalypse World here.
I don’t see anything you wrote here contradict anything I wrote…This is complete and utter nonsense to the point it undermines any credibility you have. As the iconic versions I'll compare D&D 5e and Apocalypse World here.
...Yeah. I do that with every game I like. Finances, allowing, why wouldn't I?Sure, but couldn’t this also apply to a more generic game? I mean… I know GURPS covers tons of stuff across many books… but would you just keep buying new books and adding new rules systems?
For me, play is driven by the player's actions through their PCs, moderated through the settings qualities and events.In what way do you think that the mechanics drive play? And would they be the only factor? What drives play in a more traditional system?
I missed this question earlier. I'm not sure exactly what you mean here but, yes, I do keep buying new books and adding new systems as I need to. Pretty much every game I pick up I do so in order to meet a very specific need or interest. On the other hand, I'm not a completionist, and I won't buy something if I don't see it filling a need, adding something of value at the table or in assisting in bringing something else to the table.Sure, but couldn’t this also apply to a more generic game? I mean… I know GURPS covers tons of stuff across many books… but would you just keep buying new books and adding new rules systems?
I'm cool with that so long as you have a single human class.Interesting that you say this.
I came to like race as class (especially ACKS style, with multiple classes for each race) when I embraced the idea that (in a race-as-class type system) your class is not merely what you do, it's what you are.
I prefer the opposite -- multiple classes for humans, for dwarves, for gnomes, for elves, fpr cockroach people or whatever races are allowed. The thing that makes it work for me is that an elven enchanter isn't just a human wizard with some elvish racial traits, it's a genuinely elven perspective on magic use. A gnomish bulwark isn't a human fighter with some gnomish traits, it's a perspective on gnomish warrior culture. So on, and so forth.I'm cool with that so long as you have a single human class.
This was what you wrote:I don’t see anything you wrote here contradict anything I wrote…
There is no sense in which it is true. Playbook characters are every bit as free to attempt things not covered by their playbook but possible to ordinary or slightly extraordinary people as class based ones.The class-character can also attempt stuff that is not covered by an ability of their class. The playbook one has to stick to the moves of its playbook.
I'm of the opinion firstly that all classes should have "Adventuring" added to their name; an academic wizard master of portals should have a very different casting profile to an adventuring wizard.I'm cool with that so long as you have a single human class.
Interesting that you say this.
I came to like race as class (especially ACKS style, with multiple classes for each race) when I embraced the idea that (in a race-as-class type system) your class is not merely what you do, it's what you are.
This was visible even in OD&D once you got out of the most basic classes; things like rangers and druids were always pretty clearly as much about who you were as what you did.
Mod note:This is complete and utter nonsense to the point it undermines any credibility you have.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.