What do you think One D&D will do to the VTT industry?

embee

Lawyer by day. Rules lawyer by night.
I think that their VTT will be a boon to both nVidia and AMD. Because it looks like it will melt graphics cards.

Seriously, I think it will piss people off.

I run Roll20. And it runs decently enough on my PC (with an AMD Ryzen 7 3700 and a trusty GTX 1070) but its limited by the power of the weakest user. And I don't see how WOTC's offering will get around that hurdle. We get annoyed enough when Roll20 chokes up on our Saturday night sessions.

I can only imagine how bad this will be.
 

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UngainlyTitan

Legend
Supporter
I think that their VTT will be a boon to both nVidia and AMD. Because it looks like it will melt graphics cards.

Seriously, I think it will piss people off.

I run Roll20. And it runs decently enough on my PC (with an AMD Ryzen 7 3700 and a trusty GTX 1070) but its limited by the power of the weakest user. And I don't see how WOTC's offering will get around that hurdle. We get annoyed enough when Roll20 chokes up on our Saturday night sessions.

I can only imagine how bad this will be.
I would have though that Roll20 issues would be either server side or client bandwidth. I would not have expected the client machines to make any difference.
On FantasyGrounds most issues we have had are bandwidth rather than machine performance.
 

Retreater

Legend
1. IF they get it to work, WotC will likely move all future D&D support from other VTTs. Eventually, if players want to play the most current edition and new products, they'll have no choice but to go to the new 3D VTT. Being the biggest game on the market, support for all other VTTs will dry up, effectively marking the end for many. Roll20 will be the first to go, because there isn't as much customization possible, it doesn't handle other systems that well, and D&D is such a major part of their games. Foundry will linger on with Pathfinder, Warhammer, and Free League games, but it will be primarily for "other games." Fantasy Grounds will continue to run older editions and Pathfinder, and will continue to shrink as those old systems further wane in popularity. Whiteboards, Zoom, and other "DIY" online solutions will remain unchanged.

2. But they won't get it to work.
 

Mort

Legend
Supporter
I think that their VTT will be a boon to both nVidia and AMD. Because it looks like it will melt graphics cards.

Seriously, I think it will piss people off.

I run Roll20. And it runs decently enough on my PC (with an AMD Ryzen 7 3700 and a trusty GTX 1070) but its limited by the power of the weakest user. And I don't see how WOTC's offering will get around that hurdle. We get annoyed enough when Roll20 chokes up on our Saturday night sessions.

I can only imagine how bad this will be.

Yeah, even with Roll20's relatively modest needs we often have at least a few drops/slowdowns most sessions.

I can't even imagine what a truly graphics heavy VTT would do for that!
 


UngainlyTitan

Legend
Supporter
1. IF they get it to work, WotC will likely move all future D&D support from other VTTs. Eventually, if players want to play the most current edition and new products, they'll have no choice but to go to the new 3D VTT. Being the biggest game on the market, support for all other VTTs will dry up, effectively marking the end for many. Roll20 will be the first to go, because there isn't as much customization possible, it doesn't handle other systems that well, and D&D is such a major part of their games. Foundry will linger on with Pathfinder, Warhammer, and Free League games, but it will be primarily for "other games." Fantasy Grounds will continue to run older editions and Pathfinder, and will continue to shrink as those old systems further wane in popularity. Whiteboards, Zoom, and other "DIY" online solutions will remain unchanged.

2. But they won't get it to work.
With regard to 2, they will get it to work if they spend the time and money.
With regard to point 1, they might do what you say but they do not have to.
A VTT does not need full automation to be viable.
It is two years to 2024. I really doubt they will have anything other than beta by then. We could be out to 2027 before we see the release version.
 

UngainlyTitan

Legend
Supporter
Even the possibility that WotC will pull the license will make many people reluctant to buy into a 3rd party VTT.
Not really. It will affect 3rd party VTTs like FantasyGrounds that rely on developer automation. VTTs that do not provide built-in automation or have user tools to provide automation have a better chance.
However I think it is premature to say the sky is falling.
 

MarkB

Legend
I don't believe WotC will pull the licence from other VTTs. They're all revenue streams for D&D products. Instead, I'd expect them to expand the functionality of their own VTT beyond just D&D, allowing it to compete with others as a semi-general purpose VTT.
 

UngainlyTitan

Legend
Supporter
I don't believe WotC will pull the licence from other VTTs. They're all revenue streams for D&D products. Instead, I'd expect them to expand the functionality of their own VTT beyond just D&D, allowing it to compete with others as a semi-general purpose VTT.
To be honest that is what I expect also.
 

WotC will absolutely be pulling the licenses from other VTTs and saber rattling over them including anything that’s not in the SRD once their VTT is on the market. Guaranteed.

I don’t know that I completely agree with this video, but it’s worth a listen.

I basically don't at all, except that it could damage other VTTs.
 


embee

Lawyer by day. Rules lawyer by night.
I would have though that Roll20 issues would be either server side or client bandwidth. I would not have expected the client machines to make any difference.
On FantasyGrounds most issues we have had are bandwidth rather than machine performance.
It's a combination of the two. If someone has a bad connection, that will slow everything down. If someone's browser doesn't render fast enough, that will slow everything down. And then you superimpose that on server load which, as you can imagine, is highest on the weekends.

I don't have a lot of faith in WOTC's simply because it's going to add to the load on every front.
 

UngainlyTitan

Legend
Supporter
It's a combination of the two. If someone has a bad connection, that will slow everything down. If someone's browser doesn't render fast enough, that will slow everything down. And then you superimpose that on server load which, as you can imagine, is highest on the weekends.

I don't have a lot of faith in WOTC's simply because it's going to add to the load on every front.
Oh! I will believe in the WoTC VTT when I see it in action. I mean I like the idea of it. But while I see no need for the woe and gloom the challenge they have set themselves is considerable.
 

Whizbang Dustyboots

Gnometown Hero
It will give other VTTs a modest boost, because WotC is going to delay releasing it until it's a super-high end 3D VTT which is incredibly hard to do from scratch. It's years off, if it ever comes. (I am betting against it ever coming.) So while people get fired up for the idea of it, they're going to look at what else is available and go with those.

Now, WotC could course correct and start with a 2D VTT, integrate it with the Encounter Builder, etc., and start the monetization train. If that happened, it would be extremely bad news for Fantasy Grounds and Roll 20. But WotC rolled a Natural 20 for hubris, so they're insisting on doing this the hard way, despite their abysmal track record.
 


Lazybones

Adventurer
As someone who is fairly well-invested in Fantasy Grounds (I DM two weekly 5e campaigns), I am open to the idea of a new VTT with added functionality. But I run almost exclusively homebrew, and I need a system that is friendly to the builder. With FG, there was a learning curve, but now I am familiar enough with it to build what I need fairly quickly, either grabbing a map online and plopping down LOS/lighting or quickly throwing something together using the included builder tools (which have gotten a lot more functional over the last few years). But 3D adds a level of complexity that goes well beyond just adding a Z-axis. Any toolset they include would have to be similar to what was in the original Neverwinter Nights' Aurora build engine (i.e., super easy to add unique content) to get me to switch.
 

UngainlyTitan

Legend
Supporter
As someone who is fairly well-invested in Fantasy Grounds (I DM two weekly 5e campaigns), I am open to the idea of a new VTT with added functionality. But I run almost exclusively homebrew, and I need a system that is friendly to the builder. With FG, there was a learning curve, but now I am familiar enough with it to build what I need fairly quickly, either grabbing a map online and plopping down LOS/lighting or quickly throwing something together using the included builder tools (which have gotten a lot more functional over the last few years). But 3D adds a level of complexity that goes well beyond just adding a Z-axis. Any toolset they include would have to be similar to what was in the original Neverwinter Nights' Aurora build engine (i.e., super easy to add unique content) to get me to switch.
I am in a similar position and I think the old Aurora engine would represent the upper limit of the complexity I would be willing to handle.
 

Yora

Legend
I'll actually be mildly surpised if these plans ever lead to something entering full service. And even then it might never be much more than an also ran, with a few dedicated fans that ignore the technical shortcomings that never get resolved.
 


Hex08

Hero
I'd expect them to expand the functionality of their own VTT beyond just D&D, allowing it to compete with others as a semi-general purpose VTT.
I honestly hope that isn't the case and I find it unlikely.

Assuming their VTT works, because of the sheer size of the D&D player base and if they support other games then we can defiantly say goodbye to most other VTTs. The non-WotC VTT competition just won't have the customer base to support them because D&D tends to be the gateway to other RPGs in general so those playing other games may likely stick with WotC's VTT to play the other games. That would be horrible for those of us who don't play D&D and want a VTT.

I also find it unlikely that WotC will support other games because they don't already. There are other games with OGLs or the equivalent and Hasbro/WotC doesn't produce material for them. I believe there are two reasons for that. First, they want D&D to be and remain the 800-pound gorilla in the room and letting in other games will drain a small number of players from the core product. Second, the player base for most other RPGs is so small comparatively that to a company like Hasbro it probably won't make financial sense to support them.
 

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