MonsterEnvy
Legend
Anyway I see no reason to be down on it until it shows something to make me doubt it.
It's a combination of the two. If someone has a bad connection, that will slow everything down. If someone's browser doesn't render fast enough, that will slow everything down. And then you superimpose that on server load which, as you can imagine, is highest on the weekends.I would have though that Roll20 issues would be either server side or client bandwidth. I would not have expected the client machines to make any difference.
On FantasyGrounds most issues we have had are bandwidth rather than machine performance.
Oh! I will believe in the WoTC VTT when I see it in action. I mean I like the idea of it. But while I see no need for the woe and gloom the challenge they have set themselves is considerable.It's a combination of the two. If someone has a bad connection, that will slow everything down. If someone's browser doesn't render fast enough, that will slow everything down. And then you superimpose that on server load which, as you can imagine, is highest on the weekends.
I don't have a lot of faith in WOTC's simply because it's going to add to the load on every front.
Of all the people who spout nonsense about D&D on YouTube, that smug dude is right near the top.WotC will absolutely be pulling the licenses from other VTTs and saber rattling over them including anything that’s not in the SRD once their VTT is on the market. Guaranteed.
I don’t know that I completely agree with this video, but it’s worth a listen.
I am in a similar position and I think the old Aurora engine would represent the upper limit of the complexity I would be willing to handle.As someone who is fairly well-invested in Fantasy Grounds (I DM two weekly 5e campaigns), I am open to the idea of a new VTT with added functionality. But I run almost exclusively homebrew, and I need a system that is friendly to the builder. With FG, there was a learning curve, but now I am familiar enough with it to build what I need fairly quickly, either grabbing a map online and plopping down LOS/lighting or quickly throwing something together using the included builder tools (which have gotten a lot more functional over the last few years). But 3D adds a level of complexity that goes well beyond just adding a Z-axis. Any toolset they include would have to be similar to what was in the original Neverwinter Nights' Aurora build engine (i.e., super easy to add unique content) to get me to switch.
I honestly hope that isn't the case and I find it unlikely.I'd expect them to expand the functionality of their own VTT beyond just D&D, allowing it to compete with others as a semi-general purpose VTT.