Here is what I think we will see:
1a. Redo PHB races to align with Tasha's and VRGR. Specifically allowing bonuses to be assigned anywhere, proficiencies to be informal: example Elves get proficiency in one skill instead of proficiency in Perception), Dwarf combat training provides proficiency in 2 martial and 2 simple weapons. Also all racial spells will now be able to use any ASI and use spell slots to cast
1b. Alternatively instead of 1a they may do away with races entirely and have a list of features that you choose. Essentially everyone would be what is now called custom lineage but with a feat being one option but other options available as well. You choose the features you want with your character, then choose her size and what she looks like.
2. I think we will see some feats reworked with the older feats made more like the newer ones.
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3. I think we will have several new ways to roll/buy abilities.
4. I think we will see alignments retired completely
5. I do not think there will be major changes to any of the classes and the basic class chassis, although some of the subclasses will be tweaked and others eliminated.
6. I think you will see some Magic The Gathering rules and options officially integrated into D&D
7. I think the magic items will be cleaned up so you don't have uncommon items that should be rare and vice versa
8. I think we will see expanded rules on tool use.
Possible things I could see happening:
9. Simplified Armor. Instead of a bunch of different armors, just 3 types: light AC12+dex, medium AC15+dex(max 2), heavy AC18. Then you decide if your heavy armor is plate or ring mail, but regardless that is just flavor and the stats are the same.
10. Simplified weapons: Reduce the weapons table into class and features. So instead of having a longsword and a warhammer with the same features and same damage you would just have:
Versatile Martial melee weapon: d8/d10
Instead of a dagger you would have:
Versatile, Thrown, Finesse simple melee weapon: d4
Then you decide what your weapon looks like for flavor purposes and you choose the damage type (bludgeoning, piercing or slashing) but the damage dice is determined by the combination of type (simple/martial) and features (versatile, finesse, reach, loading, heavy .....).
1a. Redo PHB races to align with Tasha's and VRGR. Specifically allowing bonuses to be assigned anywhere, proficiencies to be informal: example Elves get proficiency in one skill instead of proficiency in Perception), Dwarf combat training provides proficiency in 2 martial and 2 simple weapons. Also all racial spells will now be able to use any ASI and use spell slots to cast
1b. Alternatively instead of 1a they may do away with races entirely and have a list of features that you choose. Essentially everyone would be what is now called custom lineage but with a feat being one option but other options available as well. You choose the features you want with your character, then choose her size and what she looks like.
2. I think we will see some feats reworked with the older feats made more like the newer ones.
'
3. I think we will have several new ways to roll/buy abilities.
4. I think we will see alignments retired completely
5. I do not think there will be major changes to any of the classes and the basic class chassis, although some of the subclasses will be tweaked and others eliminated.
6. I think you will see some Magic The Gathering rules and options officially integrated into D&D
7. I think the magic items will be cleaned up so you don't have uncommon items that should be rare and vice versa
8. I think we will see expanded rules on tool use.
Possible things I could see happening:
9. Simplified Armor. Instead of a bunch of different armors, just 3 types: light AC12+dex, medium AC15+dex(max 2), heavy AC18. Then you decide if your heavy armor is plate or ring mail, but regardless that is just flavor and the stats are the same.
10. Simplified weapons: Reduce the weapons table into class and features. So instead of having a longsword and a warhammer with the same features and same damage you would just have:
Versatile Martial melee weapon: d8/d10
Instead of a dagger you would have:
Versatile, Thrown, Finesse simple melee weapon: d4
Then you decide what your weapon looks like for flavor purposes and you choose the damage type (bludgeoning, piercing or slashing) but the damage dice is determined by the combination of type (simple/martial) and features (versatile, finesse, reach, loading, heavy .....).
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