(Psi)SeveredHead said:Seeds, not necessarily huge plots. It's nice when, if a big adventure comes out involving Evil Organization XYZ that whoever led that plot is some high ranking guy we've never heard about, instead of Sammaster, Vol, or some other well known bad guy. What happens to that well known bad guy should be in the hands of the GM.
Thanks for your suggestions... I definately agree that adventures should be based on baddies you've never (or hardly) heard about in the campaign book. The main antagonists of the campaign setting need to be untouched by the campaign designers and allow the GMs to take them out.