CRGreathouse said:I don't really think that's accurate - we mainly argure estoric questions like this one. 3E is far clearer than any previous edition.
kreynolds said:1. b. Of or relating to that which is known by a restricted number of people.
CRGreathouse said:Few people know about the exotic *situations* in which these rules situations apply. Most people don't play games with dual-wielded weapons of speed, for example, so a (very!) limited number of people consider the rules involved.
Edit: removed a typo in the second sentence.![]()
kreynolds said:Speed is not clearly defined as far as how it functions in conjunction with the Haste spell. This is still perfectly open for discussion and is also a perfect example of how some of the rules are poorly stated.
CRGreathouse said:I agree that the description of speed weapons was poorly written, but to me it's no big deal - it's a high-level ability and a quick DM call.
CRGreathouse said:What really bothers me is the time division. I'm talking about actions: full-round, standard, partial, move, move-eq, and free. This is poorly explained and has led to many debates, some exotic (2 5-foot steps with haste) and some more realistic. Just imagine trying to teach your 15-year-old nephew about these terms:
"You take either a standard action or a full-round action. With a full-round action, you can make a 5-foot step but no other movement. That is, unless the action includes movement, in which case you can't make a 5-foot step. You can't make a 5-foot step if you refocus, either. Standard actions are like full-round actions, except you can move your normal speed during them. Instead of moving your normal speed, you can make a move-equivilent action such as standing from prone. In fact, you can make a move-eq instead of the normal part of a standard action - - that is, you can make two move-eqs instead of a standard action. Two moves are also allowed - this is called a 'double move' or 'hustle'. For example, you can move your speed and draw a weapon. Actually, if you have a base attack bonus of at least +1, you can do both of these during your move, allowing the rest of the standard action. If you don't move at all during your standard action, you can take a 5-foot step, too."
DMG p.187
A weapon of speed allows the wielder one single extra attack each round at his highest bonus. It is not cumulative with haste.
...
Caster level: 7th; Prerequisite: Craft magic arms and armor, Haste
Mal Malenkirk said:My interpretation:
It seems clear to me that it means you can't get an extra attack both from haste and from the weapon's enchantment. Otherwise this restriction would be meaningless.
Also, the fact that haste is part of the enchantment of the weapon seems to imply that the extra attack is linked to a very limited application of the Haste spell.
A restrictive interpretation would be that the Haste spell override the speed enchantment entirely. A more permissive interpretation would be that you can still gain an extra attack from your weapon as long as you don't gain an extra attack from haste. You could still use the partial action granted by Haste to move or draw something, for example.
But I don't believe that the rule as writen allows you to gain an extra attack from both the speed enchantment and the Haste spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.