I'm referring to this post:
quote:
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Originally posted by CRGreathouse
I agree that the description of speed weapons was poorly written, but to me it's no big deal - it's a high-level ability and a quick DM call.
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That's true. But you still need to be careful about making a DM call. If you make the wrong call, you just stink at being a DM, plain and simple, but I'll explain this more later on. Also, these boards do not take place in game, thus they do not require DM calls. What they require is clarification.
quote:
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Originally posted by CRGreathouse
What really bothers me is the time division. I'm talking about actions: full-round, standard, partial, move, move-eq, and free. This is poorly explained and has led to many debates, some exotic (2 5-foot steps with haste) and some more realistic. Just imagine trying to teach your 15-year-old nephew about these terms:
"You take either a standard action or a full-round action. With a full-round action, you can make a 5-foot step but no other movement. That is, unless the action includes movement, in which case you can't make a 5-foot step. You can't make a 5-foot step if you refocus, either. Standard actions are like full-round actions, except you can move your normal speed during them. Instead of moving your normal speed, you can make a move-equivilent action such as standing from prone. In fact, you can make a move-eq instead of the normal part of a standard action - - that is, you can make two move-eqs instead of a standard action. Two moves are also allowed - this is called a 'double move' or 'hustle'. For example, you can move your speed and draw a weapon. Actually, if you have a base attack bonus of at least +1, you can do both of these during your move, allowing the rest of the standard action. If you don't move at all during your standard action, you can take a 5-foot step, too."
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I don't have a problem understanding the rules of time in relation to action types, as spending time on these message boards and with my DM group (all of us are players as well) has cleared this up.
What I do have a problem with is people saying "You can't do it." when they have no idea whether or not you really should be able to do something.
Obviously, there are times in a game when you don't want to stop the game to look up a rule, as that seriously destroys the continuity of the game. Sometimes, you have to make a ruling quickly just to keep the game going. Sometimes your ruling will end up being the correct one. Other times, your ruling will be a real screw-up on your, the DMs, part. When this happens, the DM should either approach the player and let them know that the DM was wrong and tell the player that they will endeavor to correct the problem before it happens in the future. Or, the DM should simply enforce the "new rule" and hope that nobody finds out how the rule "really works" and leaves the table, or hope that the players are happy with it.
My point is this: a good game requires consistency. DM calls help maintain consistency and I appreciate that (I've had to make a few myself), but they have absolutely no place what-so-ever on these message boards in regards to how a rule truly functions. Unless of course you are in the House Rules section, which we are not.
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Come on, Cal. Don't shy away from me.
Edit: Case of mistaken identity...you don't wanna know.