ideasmith said:stats for every animal which existed on real-world earth in the last few thousand years
I love this idea, and your idea for a familiars/animal companions/summonable allies book. Sure, it requires buying a second book; but the opportunity cost savings generated by either including more adversary-type monsters in the MM or cutting the price would be worth it IMO. Moreover, I tend to think that evil PCs vs. good-guy adversaries should be non-core.crazypixie said:Going out on a limb here with something that may be unpopular.![]()
They have said that monsters have been redesigned to fill "roles" on the battlefield, so each critter has an overall "feel" to it that defines what role it plays. For example, an orc is an up front combatant, while the mind flayer is a behind the scenes manipulator.
Taking the "monster role" idea one step further...
Leave all the Good aligned monsters out of the Monster Manual.
Seriously. The "role" of good aligned critters in most campaigns is sponsor, ally, friend, or something to be rescued. Do you need stats for that? Not really. From a game mechanic standpoint, does it matter if the individual sending the PCs on their adventure is a wealthy noble, a high level wizard, a gold dragon, an astral deva, or a couatl? They can show up in the 4e Monster Manual II, or in the equivalent of the BoVD as adversaries for evil PCs.
Scholar & Brutalman said:I'd think the 350 000 beetle descriptions would take up a lot of space. After the first 200 Monster Manuals full of beetles, even the keenest Coleoptera fans would probably get bored.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.