Valiant said:
What ever Storm Raven. Your logic is lacking: In the first place, when you first purchased these books (back in the 70s or early 80s) you didn't have the internet, and you didn't have a detailed history of the creation of D&D at your fingertips (perhaps a crystal ball?). All you new was what was written in the rule books.
Ah, the vanity of youth. No, we didn't have the internet. We had this very nice publication called
Dragon and the large number of articles and editorials and letters written for it, many of which were penned by people with names like Gygax, Ward, Lakofka and so on and talked about how they played the game. We also had gaming conventions, where we could actually meet these people, and talk to them about what they thought of the game.
Second, the creators of the game (all of whom were in the original group) were all experianced players and DMs of this new game. They'd been at it for years...co-DMing and rotating was a necessity. Hell, they played in all sorts of ways to figure out the best way to design it. Then they wrote the rule books (the PH is for players the DMG for DMs). Period, end of story. When a player was ready to learn to be a DM he read it.
And? Was he ineligble to be a player after that point?
Now, Did Gygax intend you Storm Raven-player to one day don the DMs cap...sure, you bet. But until that day he wanted you to keep your nose out of the DMG and let the DM run the game while you sat back and enjoyed it. The game is at its best when you don't have everything memorized...it feels less like a game. Anyhow, If you don't believe me, why not ask the man himself, he posts around these parts.
Or go read the intro for yourself.
And after you take a hand at DMing, are you saying the game doesn't work for you any more as a player? What if you start DMing right away and then later surrender the reins and become a "mere" player? Can you do that, is that allowed? Since a lot of groups didn't have an experienced DM, someone had to fill that slot. Does that make the game no fun? Are you supposed to edit your memory so you don't remember all that "forbidden knowledge" you aren't supposed to have?
Every person I saw who DMed came out of the experience enjoying the game
more as a result. Not less. They took a hand at DMing, got more familiar with the game, and then when they went back to being a player, their enjoyment
increased, not decreased. Every time. Knowing the rules, it seems, simply makes for a better play experience.