Storm Raven
First Post
Valiant said:Storm, I think were coming from different places. We only had the 3 core books for 3 or 4 years (making our own dungeons) and we didn't mess with reading Dragon, nor have I ever attended a GEN CON. I imagine most players were like me (the average D&D player in 79-81) you may have been more hard core. We just couldn't afford stuff like that. We had 1 set of books between us for several years.
That is neither here nor there. The question you have posed is "could you have known how the creators of D&D played the game and advocated playing it without the internet". The answer is yes, there were easy to obtain sources that gave you exactly that sort of information.
BTW did Gygax (or anyone from TSR) actually suggest starting players read the DMG (unless of course they were training as DMs)? If so thats news to me.
That is also neither here nor there. Given that it appears that most groups had rotating DMs, the only way that having the DMG be forbidden territory to players works is if once someone DMs he could never later be a "mere player". But that isn't the way it appears to have worked fvor most groups, and more importantly, it isn't the way it worked for the core designers (and later contributors to later products and/or Dragon). Consequently, the theory that the game supposedly was designed to be opaque as a necessary element just doesn't wash.
But, to answer your question directly, in many articles in Dragon that gave play advice, it was recommended to players that they help the DM by knowing the rules thoroughly. In addition, many articles aimed at players contained information relating to material that could only be found in the DMG.
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