What DON'T you like about 1E AD&D?


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Silver Moon said:
Where's the Diaglo post stating that AD&D1E is too modern and updated and to go with the Original D&D system instead?

i was on vacation. :D thanks for saying it for me.


And in answer to the original question the overwhelming answer is the Bard class, my AD&D1E group opted to use the 2E version instead.

1edADnD continued the powergaming trend Gary started in Supplement I Greyhawk (1975) by gathering together a bunch of lame house rules from Conventions and The Strategic Review.
 

When I first saw the question I came up with a rather short list of things I disliked about 1e. Then I sat here and read through the posts and found myself nodding constantly...

Now, I'd have to think really hard to find a list of things I liked about 1e.



In short, it was the D&D of the day. There is no way I could look back though. This is equally true for 2e (which I played for roughly 10yrs).

I wonder, will I think this way about 3e in a few years?
 

Not much I disliked actually. Of course, we ran with our own home rules, so it is kind of hard today to compare misremembered details...

a. The saving throw tables (3e really cleaned that up nicely).
 

Tetsubo said:
Alignment languages... just a silly idea...
Ooh, I'll second this one. Alignment languages are just ridiculous - especially how you automatically forget a language you knew all your life if you change your alignment. When I run games, there's no such thing as alignment languages.
 

1) Poor writing. Gygax's prose is florid, verbose and needlessly obscure. The tone is pompous and ridiculous.
2) Bad organisation.
3) Adversarial DMing advice. For example on page 116 deceiving the player (not the character, mind) into thinking that researching a particular spell is possible when it isn't.
4) Discrete subsystems.
5) Tables.
 



jdrakeh said:
Weapon speed. While these rules add an element of realism to the game
No, they don't. Smaller weapons are not faster in any sense that helps you in combat. So not only were they nigh unto unplayable, but they were based on a false presupposition as well. There was nothing realistic about them.
 


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