Knowing how to do math?rossik said:why this:
d6 avg damage of 3.5 x6
where did the 3.5 come?
Knowing how to do math?rossik said:why this:
d6 avg damage of 3.5 x6
where did the 3.5 come?
Or, to provide a helpful response, the average of 1, 2, 3, 4, 5 and 6 is 3.5.jeffh said:Knowing how to do math?
Olgar Shiverstone said:- Inconsistent mechanics. Some things roll high to succeed, others low. Some things go up, others go down. Some addressed by rules, others by tables.
- Mechanics that don't work, or work badly (grappling).
- Psionics.
Setting, flavor, etc I love. 3E Rules, 1E flavor is definitely my thing. 1E was great for its time, but there is/was definitely room for improvement.
Say what now? The point of D&D is to do things that are impossible in real life, not to emulate things in real life. Casting fireball, for instance.Valiant said:...and emulating reality is the name of the game in any RPG. Once it doesn't seem real, whats the point.
Not to drive this off topic, but... shouldn't the... uh WORLD and SETTING that the players are playing in keep them excited and involved as opposed to a bunch of inconsistent, clashing subsystems?Valiant said:I see these "inconsistent mechanics" as AD&Ds greatest strength (and I'm certain Gygax did as well, don't think for a second he couldn't have made them more simplistic or consistant...he chose not to). Inconsistancy in what keeps the player uncertain and thus excited and involved in the game.
There's a reason we don't know the exact chance for that. This is reality and that is a game. Should a game seek to emulate reality at the cost of fun and, in some cases, ease of use? I'm thinking... noIt emulates reality more closely (for instance, do you know what your exact chance would be to jump over a 8' stream being chased by a pack of wolves) then a consistant system like 3E...and emulating reality is the name of the game in any RPG.
It's a game of dragons, wizards, demons, nonsensical ruins, hundreds of expansive dungeons littering every 10 square miles and this is a problem?Once it doesn't seem real, whats the point.
See, now I could get behind this, except for the whole depowering players vs empowering DM's. Having anything but a neutral balance between both has the potential to cause all sorts of problems.PS, another important thing to remember about these confusing rules is that it allowed the players to sit back and just play, rolling dice now and then rather then trying to keep track of the rules (that job was the DMs). The rules were so difficult to understand (esp. for newbies) it really kept the power and mechanics in the hands of the DM (freeing up the player to do more important things, like go adventuring).3E puts the power in the hands of the players (putting the rules out front as they do, unlike 1E with the DMG).
I'm not sure what you mean by that... the rule is the manual and is not listed as optional. It is a 1ed thing.rossik said:i know about 1gp=1xp, but its not a "1ed" thing, as we had it earlier![]()
jeffh said:Knowing how to do math?
Nikosandros said:I'm not sure what you mean by that... the rule is the manual and is not listed as optional. It is a 1ed thing.
Fifth Element said:Say what now? The point of D&D is to do things that are impossible in real life, not to emulate things in real life. Casting fireball, for instance.