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Level Up (A5E) [+] What features should a "Advanced 5E" have?

Maybe Awareness could include said intuition and gut feelings, you know when you unconsciously notice a hundred small thing and compute them to get the ''right answer''.
I wouldnt want to bypass other Lore skills. (Heh, I "intuit" the answers to the math exam.)

But for sensory stuff, like, the character has a feeling someone is watching, works well as an uncanny Awareness check. Such as if someone is scrying.
 

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Psion (Charisma) could be Telekinete, Force, Force Construct, Magic Energy, Ether, and maybe dabble in Elementalism (like pyrokinesis).
Psion (Intelligence) could be Shifter, Psychometabolism, Shapeshift, Heal, Ki, Wuxia.

I dont know, I personally would switch them. Well, to be honest I'd probably go with any effect that affect another creature through empathetic manipulation would be Ardent (aka CHA-psion, I prefer the term Catalyst, which was a PP for 4e Ardent) and manipulation of matter, time and space would be Psion (aka INT-psion), just for simplicity sake.

Or, to mess with all of it, give Wuxia, Psycometabolism and all ''self-centered'' psionics to a CON/WIS class! Lets say...a class based on endurance and almost prescient mobility, with a theme of superb mental focus....like...a monk?
 

I'd like to see...

Advanced Equipment. The ones in the Player's Handbook are great, but I'd like to see advanced rules for getting Advantage on certain combat maneuvers and situations. Maybe some weapons give Advantage on disarm, trip, or grapple attempts when you forego damage. I'd like to see a larger catalog of alchemical preparations available to the players.

Advanced Backgrounds. Advanced versions of the existing Backgrounds, with more options, variants, and background features to choose from. Maybe an Advanced background would also have a feature that scales with level, or grants additional proficiencies (maybe even Expertise) over time. Maybe there is a mechanical difference to Flaws.

Advanced Class Options. I'd like to have the old "Favored Class" mechanic from 3rd Edition...characters with the Criminal or Urchin background might get some good synergy with the Rogue class, for example, and characters with the Entertainer background might make the best Bards.

Advanced Pantheon. I miss favored weapons.

Monster Templates. Please and thank you.
 

But for sensory stuff, like, the character has a feeling someone is watching, works well as an uncanny Awareness check. Such as if someone is scrying.

Yup, I kinda like the idea that a character with high INT and proficiency or expertise in Awareness would have almost supernatural intuition, good enough to ''spot'' nearly invisible thing or ''see'' stuff that happened in the past, like Aragorn after the hobbit prisoners fled into Fangorn. That's some mystical Awareness, yet spell-less.
 


I dont know, I personally would switch them. Well, to be honest I'd probably go with any effect that affect another creature through empathetic manipulation would be Ardent (aka CHA-psion, I prefer the term Catalyst, which was a PP for 4e Ardent) and manipulation of matter, time and space would be Psion (aka INT-psion), just for simplicity sake.

Or, to mess with all of it, give Wuxia, Psycometabolism and all ''self-centered'' psionics to a CON/WIS class! Lets say...a class based on endurance and almost prescient mobility, with a theme of superb mental focus....like...a monk?

Using Con-Wis actively seems to break the clean rule, tho, of being for nonactive defenses.

Also, I can imagine a psionic power that psychometabolizes an ally or a hostile. Like a psychic healer could stitch wounds and reinvigorate an ally.

Would you prefer Cha or Int for shapeshift-wuxia?

Is shapeshifting more about self-expressing identity (Cha), or is it more about understanding the nature of cellular processes (Int)?
 

Using Con-Wis actively seems to break the clean rule, tho, of being for nonactive defenses.

Yeah, I know, I lack consistency... yet, if we still have Wisdom spellcasting, there's nothing preventing an attack-based class using Wis as its attack stat? Maybe?

Would you prefer Cha or Int for shapeshift-wuxia?

Probably CHA, just because I tend to associate CHA with the metaphysic Presence of a creature, and shapeshifting and self-altering wuxia maneuvers would reflect well the idea of manipulating your own Presence, exerting your will (not the Wisdom one) over your physical and spiritual/psionic self.
 

Yeah, I know, I lack consistency... yet, if we still have Wisdom spellcasting, there's nothing preventing an attack-based class using Wis as its attack stat? Maybe?



Probably CHA, just because I tend to associate CHA with the metaphysic Presence of a creature, and shapeshifting and self-altering wuxia maneuvers would reflect well the idea of manipulating your own Presence, exerting your will (not the Wisdom one) over your physical and spiritual/psionic self.

I feel Cleric should be Charisma anyway. So, no need for Wisdom spellcasting.

Psychometabolism (Cha or Int? probably Cha) works for Druid too (Cha or Int? probably Cha).

Probably Cha for all psychometabolic/shapeshifting.

Psychometabolism in the form of healing, correlates well with "faith healing" that would employ Charisma, whether shaman, or preacher, or psychic.

So, I am on board with Charisma for the shapeshifting stuff.

Shapeshifting physically expresses "self-identity", and influences the physical identity of others. Whence Charisma.



If so, the Telekinete can be Intelligence, where Telekinesis, Fly, Force Constructs, Ether, Magic Energy, and Elementalism, requires understanding the nature of these force, energies, and elements.
 

Simplify grappling.

Hit ≈ hold on.
Hit ≈ break out of hold.

If grappled is same size, grappler moves grappled at half speed.
If grappled is smaller, grappler moves grappled at full speed.
If grappled is larger, grappler rides grappled.
 

Correct weapons and armor, introduce their real names (long sword I am looking at you), Remove items without historic equivalent (leather/studded leather). Rework the damage of the quarterstaff (it should be 1d6 and two handed use only. Expand the weapons and armor list.

I agree about accurate names.

Now the 5e longsword works well as a versatile "hand-and-half" sword, like historical long sword, claymore, bastard sword, espadon, etcetera.

What is still missing is the "normal" sword, the spatha, viking sword, knightly sword, arming sword, etcetera.

So add to the weapons table a "sword" that can be a finesse weapon.

Call it "sword" or "knightly sword" or "knightsword"

The greatsword corresponds to historical zweihander, bihander, but also serves as a fantasy buster sword.



greatsword 2d6 slashing: heavy, two-handed, [reach 10]
longsword 1d8 slashing, versatile [1d12] slashing
sword 1d8 slashing or piercing: finesse
rapier 1d8 piercing: finesse
katana 1d6 slashing, versatile 1d10 slashing: finesse
shortsword 1d6 piercing: finesse, light
scimitar 1d6 slashing: finesse, light
seax 1d6 slashing or piercing: finesse, light
knife 1d4 slashing or piercing: finesse, light, throw 30
dagger 1d4 piercing: finesse, light, throw [30]
 
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