As far as I can tell.My suggestion was to replace racial modifiers and stuff.
The "race" will split up between "species" and "culture".
Backgrounds can handle the culture.
Meanwhile, the species would allow swappable traits.
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As far as I can tell.My suggestion was to replace racial modifiers and stuff.
It is fine to design a nonplayer character as a monster statblock.I was always under the impression that people with a proper class were a rarity. The PCs are exceptional individuals and that not every Magic User or 'Wizard' NPC is an actual WIZARD with class level. Not every criminal is a ROGUE and so forth.
As far as I can tell.
The "race" will split up between "species" and "culture".
Backgrounds can handle the culture.
Meanwhile, the species would allow swappable traits.
"Elven woodland soldier" and "dwarven magi-tech miner", make appropriate backgrounds to choose from.I don't think backgrounds are deep enough, as they are now, to handle cultures. I always saw them more as every day occupation, culture is a whole kettle of fish. You can be a soldier from a culture of elves that live in harmony with nature in the wood, but also from a culture of dwarves who mine and industrialized their city with magi tech factory all over a mountain face. Culture should be its own chunk of character creation, alongside species, background and class.
Eh... Dunno. Culture and Background feel different, to me.The "race" will split up between "species" and "culture".
Backgrounds can handle the culture.
That unfolds to way, way too many backgrounds very quickly."Elven woodland soldier" and "dwarven magi-tech miner", make appropriate backgrounds to choose from.
"Elven woodland soldier" and "dwarven magi-tech miner", make appropriate backgrounds to choose from.
Likewise, a background can be unique to a region, a town, an organization, or even a particular family.
Backgrounds define prominent aspects within a wider culture.
Did you see my post on the subject from earlier?Eh... Dunno. Culture and Background feel different, to me.
For example:
Species: Elf
Cultures: Wood elf, High elf, Dark elf, Sea elf, etc. Each of those has a communal cultural view of how things get done, how people work together, how they view outsiders, what they feel comfortable with.
Backgrounds: Maybe you spent a few years as a conscripted soldier, or were apprenticed to a blacksmith, or ran away from home to join the pirates on the high seas.
You could always go for more generic cultures and civilisation, like how the game 'Tapestry' doesn't have real life civilization but only generically themed ones: Militant, Isolationist, Nomad, Historian, Entertainer, Builders, Futurists, Inventor, Merrymaker, Traders, Mystics, The Chosen, Leaders, Alchemist, etc.
I think it would be possible to provide civilization building blocks... like to make a civilization or culture you first start with an environment (mountain stronghold, forest town, port city, desert oasis, farming village, etc) and then something we can call a 'virtue', like what the culture uses as the most important measure of success. You could have militant culture who value strength of arm, culture who value self-suficiency and grit, cultures who value religious devotion, other the accumulation of knowledge, mercantile acumen, crafting ability, magical talent, and so forth.
Smush them together, pick 1 main language and 3 secondary language from which characters can choose from and VOILA! You have your civilization with the benefits they give!
For exemple, you can say you come from a theocratic kingdom built around a desert oasis. You get +2 CON, because you are used to the desert heat, +1 INT because it's important to recall the tenet of the Faith, you gain proficiency in Religion (obviously) and Animal Handling (to ride Camels), you learn Common and you can pick between an equivalent to ancient latin, a language related to djinn or the draconic spoken by that one clan of nomadic Dragonborn that always comes by the city to trade.
Throw in the speed, vision and maybe a single physical ability from race (say that you're a Dwarf so you get the iron stomach of the race) and you got a solid replacement for race.
Throw in a background to represent your previous career (let's say, Soldier) and you can start picking your class.
As far as I can tell,Eh... Dunno. Culture and Background feel different, to me.
For example:
Species: Elf
Cultures: Wood elf, High elf, Dark elf, Sea elf, etc. Each of those has a communal cultural view of how things get done, how people work together, how they view outsiders, what they feel comfortable with.
Backgrounds: Maybe you spent a few years as a conscripted soldier, or were apprenticed to a blacksmith, or ran away from home to join the pirates on the high seas.