Whatever the reason, it's not a fun time. I don't know - maybe drop us in a proper 2E AP, and that would be more dynamic? But really, the only change we're talking about is to make it more difficult on the rogue and gunslinger - and hoping that by decreasing their effectiveness the thaumaturge gets to try some more creative things.I honestly can't help but think a lot of this is an artifact of how the GM or adventure is structured here; its just worlds apart from what I saw in any of the games I played in.
What I really need is more actions. I move slow because I'm in armor. I have to move to get to opponents. I also have to take actions to make my armor as effective as it needs to be (raising shield). My damage suffers if I don't take an action to exploit weakness.
My character can't fiddle around because I never have actions to waste, because there is a flat tax on every round just to exist as a melee martial.
Pathfinder 2 is boring because I basically get one action that matters in a turn while the system is built on a three action economy. My turn is usually 30 seconds and I wait 15-30 minutes to go again.