• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What happens when you Extend Spell on Heat Metal?


log in or register to remove this ad


That is an interesting question. I think I'd extend the spells round 7 damage and other effects. I think it kinda nerfs the spell to double each round since it'll take 13 rounds to get to the best results when before it would only take 7 rounds. I'd never prepare the spell then with an Extended Metamagic feat.
 

A strict interpretation would be that the spell now lasts fourteen rounds, and in each round, the spell has whatever effect is described for that round.

Round 1, round 7 (per the table) and round 14 (per the text, the last round of the duration), the metal is warm, dealing no damage.

Round 2, round 6 (per the table) and round 13 (per the text, the next-to-last round of the duration), the metal is hot, dealing 1d4 points of damage.

Rounds 3, 4, and 5, the metal is searing, dealing 2d4 points of damage.

Rounds 8, 9, 10, 11, and 12, no effect is listed, and thus no effect occurs.

But that's a strict interpretation :)

-Hyp.
 


Are there any other instances like this? This feat sort of "breaks" the spell because the spell has a set duration (7 rounds) and it has specific things that happen on each of those round (as outlined in the table). I wonder if there are any other spells like that out there...
 

Crothian said:
Another great area of the rules that no one at Wizards thought to cover.....:\
Or another example of the fact that you can never cover as many situations in playtesting and game-creation as a huge player-base of tens of thousands of players will discover?
 

It's not really that hard though, is it...

D&D Game Designer
1) Here is a new metamagic feat I am working on.
2) How does this feat, work with this spell?
3) How does this feat, work with this next spell?
4) Repeat 3 until all spells are covered.
 

That would be work. They have to save that vaulable time for proofreading.

I think, based on the SRD text description, that the lesser damage taking place in the "first" and "last" and "second" and "next to last" rounds means that we can discount the idea that the chart should be taken to happen in two successive moments.

Another spell they screwed up for extend is Ice Storm, which if they had properly statted it as "ice falls for the duration of this spell" instead of "one full round" you could have doubled the damage output from it with an Extend (still harldy unbalanced).

In general 3.5 has removed alot of "emergent property" beneficial effects.
 

RigaMortus said:
Are there any other instances like this? This feat sort of "breaks" the spell because the spell has a set duration (7 rounds) and it has specific things that happen on each of those round (as outlined in the table). I wonder if there are any other spells like that out there...

Creeping cold, from complete I don´t remember.
 

Into the Woods

Remove ads

Top