Aldarc
Legend
Yeah, Shadow of the Weird Wizard usually presents players with the choice of breadth vs. depth. You can go all in on being a martial warrior or mage specialized in a magical tradition but you can also dabble in otherWell, since each moving part is smaller (the games goes to 10th level), there's no real trap option. You can be ultra focused, or be an all-rounder, but in the end it all balances out.