Vaalingrade
Legend
I will count it as an original setting if they do the Brothers War as a setting
It is more complicated than that 4e's level 1 is level 4 or 5 in 5e. 4e does not have the practice levels the 15 levels from 5 to 20 correspond to 1 to 30 in 4e approximately (The last three tiers correspond well in the 5e implied story to 4es three tiers including the transformative events in the last one). There are many other elements that go with that advancement over those 15 levels is half the amount in 4e. Most 5e feats are worth around 2, 4e feats so you have to translate to having half the levels. In 2 levels you get approximate one levels worth of 5e hit points because in 4e you do not get a con bonus after first level (level 1 hit points are approximately the same as level 4 or 5 and 4e skipped those). Shrug others who are even more math heads have said as much, but once I started looking it seemed rather definite. Note attribute bonuses in 4e reach double what they do in 5e as well its a factor of 2.It really doesn't. Dividing half-level by two (or anything else) cannot get you to level*0.
At no point did I say that 5e is unpopular.
What I said is that 5e was designed to be easy for new players to learn.
What I also said is 5e didn't do any of the fantasy tropes that new players like well at all.
So once the newbie gets experience, they find that 5e doesn't support much of what they see in fantasy.
I mean 5th edition hasn't even produced a new setting yet that isn't a conversion from MTG yet.
Having tried making my own systems and totally failing to figure out what an "appropriate challenge" for characters of a given level should be, I'm somewhat forgiving about CR these days.
Though I still feel 4e handled this better.
Beastmster printed poorlyThis would mean that we should see evidence to support your claim!
4e simply does the last 3 tiers yup 4e does not do level 0just for fun level 4 half level is 2 divide by two is 1 +1 is 2... so maybe it works starting at level 4
That is the rub: is the game special?I mean- this is a perfect example ... and against my interests, as well.
I would love two things-
1. A real psionics class. Not a subclass.
2. A real psionics system that wasn't just "spells."
Now, there was a Mystic UA that wasn't perfect, but ... it was something! But apparently it just didn't cut it.
Psionics might be ... well, might be like the stinky cheese of D&D. Some people love it ... absolutely LOVE IT. But others ... not so much. So if you truly love real psionics, you're probably going to have to go 3PP.
in previous posts it was intimated that increasing long term popularity is correlated with a “drunken toddler” consumer and slick marketing.Okay, this is certainly an assertion.
Let's unpack this!
Statement A
5e brings in new players.
Statement B
5e cannot support the type of fantasy that new players like.
....so?
This would mean that we should see evidence to support your claim! This would be pretty simple- obviously, we would continue to see large numbers of new entrants playing for a short period of time ("brings in new players") and also large numbers of players exiting ("cannot support the type of fantasy that new players like.").
Do you have evidence to support this? It would seem that the popularity of 5e continues to increase. Are there large numbers of people exiting because D&D doesn't support the type of fantasy that they like?
Or is it possible (and more likely) that you have strong interests in fantasy you like that you'd like to see D&D support more?
Like not giving monsters a free range laundry list of abilities from the game's most broken class?At a certain point, if you can't get that to work, don't act like it does, though; it just gives people a false sense of security. Its not impossible, but it may require doing things the system is unwilling to for other reasons.
Psionics not appearing until 6 years in..
etc etc etc
All stuff I've been asked for by new players.