James Gasik
We don't talk about Pun-Pun
It's really just a gut feeling, unfounded by real data (which is sorely lacking), but there were some really neat things in the playtest that never saw the light of day, like the playtest Sorcerer.Being someone who took part in every step of the playtest and followed every commentary, I am sure they actually did take the feedback into account. If you look at the first playtest, you still see more 4e in it (starting hp, dwarven cleric attack+heal). Sadly so much was rejected because of 4e's (undeserved*) bad reputation.
Calling it a pure marketing scam is most probably wrong.
I do agree, that it was also creating interest and most importantly good will from their former audience who was lost during 4e.
I also do agree that pulling the plug of 4e tools showed what made 4e cumbersome: the reliance of tool to even be able to play the game.
I am sure with some more consolidation as in 4essentials, the game would have been playable. Actually I still have all the essentials rulebooks and probably you could play it from the books with no problems.
*bad reputation was undeserved, because many people rejected it untested.
It's not impossible that people actually wanted the PHB Sorcerer to be the way it is...I guess. But I don't understand why if so.