Gilladian
Adventurer
Adventures and "adventure pieces". Such things include villains statted out at different levels; maps of interesting and complex locales; villages, towns and cities in various levels of detail; other locale information that can be dropped into a campaign without disrupting it.
I have several "city books" but I don't find them overall useful as they are, because each has a large portion of "this is where the city is in relation to the rest of the world; here's the background, etc..." which never fits my world. I want things like:
A city guard captain, his watch sergeants, typical units of the watch, one or two odd folk who might work with them in specific situations, and a discussion of how this guard would work in various types of cities.
The old hedge-witch who lives outside of town. Statted at three or four power levels so I can use what is appropriate without a lot of groping about for random books.
No more feats, classes, races, spells or such. I'm overwhelmed already.
Tools to make my game easier to manage are always nice, but they need to be tailorable for those of us who use house-rules, etc...
I have several "city books" but I don't find them overall useful as they are, because each has a large portion of "this is where the city is in relation to the rest of the world; here's the background, etc..." which never fits my world. I want things like:
A city guard captain, his watch sergeants, typical units of the watch, one or two odd folk who might work with them in specific situations, and a discussion of how this guard would work in various types of cities.
The old hedge-witch who lives outside of town. Statted at three or four power levels so I can use what is appropriate without a lot of groping about for random books.
No more feats, classes, races, spells or such. I'm overwhelmed already.
Tools to make my game easier to manage are always nice, but they need to be tailorable for those of us who use house-rules, etc...