D&D General What is appropriate Ranger Magic

Which of the following do you see as general Ranger spells?

  • Autumn Blades

    Votes: 5 10.2%
  • Beastmeld

    Votes: 9 18.4%
  • Blade Cascade

    Votes: 7 14.3%
  • Blade Thrist

    Votes: 5 10.2%
  • Bloodhounds

    Votes: 11 22.4%
  • Exploding Arrow

    Votes: 14 28.6%
  • Giant Axe

    Votes: 5 10.2%
  • Greenwood Linb

    Votes: 2 4.1%
  • Heatsight

    Votes: 8 16.3%
  • Implacable Pursuer

    Votes: 12 24.5%
  • Long Grasp

    Votes: 2 4.1%
  • Othrus

    Votes: 1 2.0%
  • Sense Fear

    Votes: 6 12.2%
  • Steel Skin

    Votes: 3 6.1%
  • Strength of the Beast

    Votes: 10 20.4%
  • Umbral Escape

    Votes: 6 12.2%
  • Wildtalk

    Votes: 12 24.5%
  • Wooden Escape

    Votes: 4 8.2%
  • Rangers should have no magic spells.

    Votes: 23 46.9%
  • Rangers should not have magic spells but not be limited to natural limits

    Votes: 13 26.5%
  • Rangers should have every more core magic spells.

    Votes: 5 10.2%

See poat above.
See my post above.

The A5E ranger is a fighter with low level exploration trick in exchange for limited maneuver schools.

It's not a ranger. It's a green colored fighter. Which is okay. Maybe people want green fighters. But those people also complain that their wilderness exploration abilities come online too late. However that is obvious since they asked for a green colored fighter.
 

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No.

It's not that wilderness exploration was not well supported.

It's that wilderness exploration is always supported is low level/tier.

Look at the example given:

The A5e ranger can be

  • trackless at level 10,
  • create a shelter at level 12,
  • create fire at level 18,
  • move faster and avoid difficult terrain at level 18,
  • gain resistance at level 19
  • summon an element or animals at level 20,
It's low level Tier 1 stuff stretch over 20 levels.

The crux of the problem is People ask for wilderness exploration abilities for the Ranger but really our people clear about what these abilities are. So what is usually only given are low level abilities that quickly become outpaced by magic or money.
That is subjective. Personally I think the A5e ranger does the job I want from it quite well. Many discrete abilities reinforcing the theme, strong synergy with the exploration pillar (which itself is integrated into the rest of the rules such that they don't allow you to ignore it like official D&D does), and they're a solid warrior to boot, making good use of Level Up's combat maneuver system.
 

You could just take the features on the scout and bolt them on the ranger and remove its spells.

And Hell, give them Hunters Quary that works like Sneak Attack, like an increasing number of d8 against a marked foe as long as you dont have disadvantage against it and it has less than 100% of its HP.
That Tasha's and 2024 Ranger can do most the scout does.

Skill proficiency
Faster movement
Extra attack
 

See my post above.

The A5E ranger is a fighter with low level exploration trick in exchange for limited maneuver schools.

It's not a ranger. It's a green colored fighter. Which is okay. Maybe people want green fighters. But those people also complain that their wilderness exploration abilities come online too late. However that is obvious since they asked for a green colored fighter.
A5e's ranger abilities for exploration "come online" just fine for my tastes. I don't see how you can call it a "green fighter", unless ranger = spellcaster to you (in which case why are we having this conversation?).
 


That is subjective. Personally I think the A5e ranger does the job I want from it quite well. Many discrete abilities reinforcing the theme, strong synergy with the exploration pillar (which itself is integrated into the rest of the rules such that they don't allow you to ignore it like official D&D does), and they're a solid warrior to boot, making good use of Level Up's combat maneuver system.
It is subtractive.

However the A5E Ranger Only has low tier wilderness exploration abilities because the entire game was written to force everybody to be stuck with only low tier wilderness expiration abilities and no way to expand them.

However in traditional D&D you eventually will go out of low tier wilderness. That will ignore those low tiers abilities.

A5e rewrite the entire system so that having a hut and fire still matter to a level 20 character. And I believe the majority of the D&D community do not want that. They want fantastic worlds where a simple hut and a torch or not the main gatekeeps to surviving the wilderness at all levels.

Fans expect some parties to delve into other planes like various hells, underworlds, and apocalypse planes as wells as frozen tundra, blasted wastes, and scorching deserts.. And thus you have to write a non-magical Ranger effect has the abilities to deal with that. You first have to discover what the hostile elements of these dangerous wildernesses. Then you have to figure out how a ranger can deal with those.

And often the issue becomes that people think up these planes so hostile that the people who design non-magical rangers do not equip them with their ability to deal with these wild spaces.

To be fair the magic arrangers typically aren't given all the magic to do it either. However they are given least more.
 

That Tasha's and 2024 Ranger can do most the scout does.

Skill proficiency
Faster movement
Extra attack
What about the Skirmish feature, and the Ambush master feature? Or Sudden Strike? Coupled with Tasha's features and a proprietary +damage feature? These are interesting and strong features!

Of course if you reduce those to just extra attack and faster movement, magic looks way better.

It's like saying "why spells? It's just 90 different ways to speak with grass and squirrels or had mediocre splash damage!".
 

A5e's ranger abilities for exploration "come online" just fine for my tastes. I don't see how you can call it a "green fighter", unless ranger = spellcaster to you (in which case why are we having this conversation?).
Many fans assume that the Ranger has to deal with some dentists of the wilderness like extreme animals, fey, dragons, and monsters summoned by cults. As well as harsh planescapes with various E
elemental, psychic, and weather hazards.

A5e mostly rewrites these as softer and less hostile than traditional or modern D&D.
 


That's autumn blade. Make the leaves flower petals.
I’m going to have to disagree there, product does not contain real genuine flowers, feels like the ‘legally not allowed to call this ‘fruit’ froot cup of nature magic’, all the flavour but none of the nutritional value.
 
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