Technik4 said:Lots of stuff
I just wanted to say while I agree with your "Every game is different" thesis, I disagree with pretty much every single other thing you said.
Technik4 said:Lots of stuff
Dude, the commoner is almost a power-up from the fighter.Nail said:I have a player using the Warblade class. So far my experience has been that the WB is a significant "power-up" from the fighter....
blargney the second said:Dude, the commoner is almost a power-up from the fighter.
Golly, no. That would be the Tome of Magic! Three over-powered classes right there!Nail said:Would you claim, then, that the ToB:Bo9S is NOT more powerful than what came before?![]()
Piratecat said:Golly, no. That would be the Tome of Magic! Three over-powered classes right there!
Look, people discuss power creep as if it is consistent and inevitable. I personally believe that all rules supplements have a power curve that's somewhere on a continuum either below or above the core rules. ToB's a little higher, ToM's a lot lower, and between the two of them I think ToM is a larger problem.
People are quick to shout power creep but then they conveniently ignore things like ToM which is a definite power down compared to the core rules (the Truename mechanic becomes harder and harder to use as you level up, the mysteries of Shadowcraft come nowhere close to the power of spells etc...)
Technik4 said:Whether your group restricts clerics is irrelevant. The rules are there (implied instead of written in large bold letters with 'Prerequisite' and 'Normal' afterwards).
The Warlock is situationally stronger than any magical class printed before it. That is an example of power creep. Personally, I don't have a huge problem playing with the class, but it is a very good example of how things are creeping up in power. In earlier editions arcane casters had 1 spell and some cantrips at 1st level and progressed slowly.
These days you can play a low-level warlock and zap things until you pass out from exhaustion.
Technik4 said:It's quite simple. People buy and use stuff that is above the established power level (ie- books that power creep). People may buy the stuff that is below the established level, but it doesn't get used much. So really, who cares?
If you are talking about game balance, the expansion that invalidates some of the core elements is a much bigger problem than the expansion that offers options that come up a little short, from a gaming point of view. From a sales point of view, well that's a different story.
Your flip from comparisons within an edition to comparisons between editions is noted.