Lanefan
Victoria Rules
They mostly serve to keep things more or less in line, much like the rules of any game or sport.I am of the mind that if you want the mechanics to fade away then simply do not have them. If the expectation is that we are going to spend our time engaging with discrete mechanics instead of the fiction directly then those mechanics should be salient and deeply engaging. What purpose do mechanics serve if not to create compelling game play and emergent story?
Problem is, in some RPGs (including the RAW versions of every D&D edition incuding and after 1e) the mechanics threaten to become the game rather than simply serve it.
Proof: the very fact that char-ops (particularly in 3-4-5e) exists as a concept.
I guess I'm not that hardcore - I mostly want to kick back, have a laugh, get into character, entertain and be entertained, and just give 'er.I want to play the game hard and play my character hard.
Shrug...if the DM has crafted an engaging plot or story, or we're in an interesting adventure, as a player I'll more or less go along with it. But if I get bored then I'll start creating story, and if I'm creating story it's probably going to involve chaos and mayhem sooner rather than later...I also do not want to follow the story. I want to actively experience it and be part of creating it.
