toberane said:As of this time, 0 votes for Rogues. It's taken three years, but Rogues appeear to finally be getting the respect they deserve!
Remathilis said:Barbarian: One trick pony thanks to limited rage, all offense, no defense.
Bard: Jack of few skills, master of nothing. Poor at almost everything he does.
Cleric: Relies on heavy buffing to be useful. Domains too weak or too stong, based on deity.
Druid: Poor armor, stupid weapon restriction, situational spells, and confusing wildshape.
Fighter: boring at high levels, Charm bait thanks to poor saves.
Monk: Lots of weak or uninspiring class abilities. Poor fighter, poor scout, class abilities come too late (Ki strike). Poopy multi-class restriction.
Paladin: Three levels awesome, 17 levels boring. Poopy multi-class restriction.
Psion: Multiple stat dependency, powers that don't scale, much of his area of concern covered by cleric or wizard.
Psychic Warrior: Like a cleric, but he CAN'T HEAL!
Ranger: Poopy TWF, not enough skill points, too dependent on DM to make his class abilities useful.
Rogue: Sneak Atk too situational, poor offense and adequate defense. Easy to kill in melee.
Sorcerer: 45 spells, period. No useful skills or bonus feats like wizard, familiar a liability, slower spell progession.
Wizard: Spellbook and familiar liability, very dependent on magic items to say competitive, very fragile, weak to start, powerful at end.
Remathilis said:This one is self-explanitory, which class is the worst designed in third edition (via the unrevised rules).
Countered by lots of hit points, fast movement, and at higher levels GREATER rage and Damage Reduction.Barbarian: One trick pony thanks to limited rage, all offense, no defense.
Bard: Jack of few skills, master of nothing. Poor at almost everything he does.But fairly good at almost everything. lots of skills, fair fighting ability, bit of spellcasting (Including healing).
Cleric: Relies on heavy buffing to be useful. Domains too weak or too stong, based on deity.Yeah, cuz nobody likes having a spellcaster who can heal and substitute as a fighter with good weapons and armour, fair attack bonus, and greate will AND fort saves...
Druid: Poor armor, stupid weapon restriction, situational spells, and confusing wildshape.Perhaps that's because the druid is made for very specific types... as in types that wouldn't want to be using greatswords and wearing scale mail.
Fighter: boring at high levels, Charm bait thanks to poor saves.the best equiped to um.. FIGHT. if you want better saves, there's lots of feats _ magic items that'll help out.
Monk: Lots of weak or uninspiring class abilities. Poor fighter, poor scout, class abilities come too late (Ki strike). Poopy multi-class restriction.*L* only if the person doesn't know how to use the monk.
Paladin: Three levels awesome, 17 levels boring. Poopy multi-class restriction.They've got spells, Undead turning, Special mount, and awesome saves thanks to divine grace. There's also the cool roleplaying aspect of the 'holy warrior'
Psion: Multiple stat dependency, powers that don't scale, much of his area of concern covered by cleric or wizard.
Psychic Warrior: Like a cleric, but he CAN'T HEAL!Don't know much about psionics so I'll leave these two alone.
Ranger: Poopy TWF, not enough skill points, too dependent on DM to make his class abilities useful.Sure, if you're taking it just b/c you feel like being a ranger... If you want to play something else, play something else. The ranger's made for people who want to be very good while weilding two weaposn versus a specific foe.
Also I can't count the number of times Track has helped out PCs... and how many characters do you know that actually take it as a feat?
Rogue: Sneak Atk too situational, poor offense and adequate defense. Easy to kill in melee.Which is why they usually SNEAK around, and don't charge into melee shouting.. Find a way to overcome the 'situational' sneak atttack... Heck, the Rogues in my games almost always get off their sneak attacks unless I specifically send them against something that they can't sneak attack (Undead, Constructs, dragons)
Sorcerer: 45 spells, period. No useful skills or bonus feats like wizard, familiar a liability, slower spell progession.The Sorc is Made to specialize in a few spells, and do them over and over and over... 'bang bang bang you're dead from 10 fireballs and 40 magic missiles' kinda thing.
OK, fine, the one place I agree with you... The only thing I don't like about wizards is their dependancy on their spellbooks and having to memorize spells.. They're the only PHB class I've never used for a PC, and that's the reason.Wizard: Spellbook and familiar liability, very dependent on magic items to say competitive, very fragile, weak to start, powerful at end.
Cordo said:How do you define "worst"?
Contributes the least to an average combat?
Contributes the least all around?
Most boring?
Most broken?
Um, no. Choosing between a cleric and a bard is almost a no-brainer. You can even take the Trickery and Travel domains. The only thing you miss out on are skills.Bard: Jack of few skills, master of nothing. Poor at almost everything he does.
But fairly good at almost everything. lots of skills, fair fighting ability, bit of spellcasting (Including healing).
Did you just admit that the 3.0 ranger isn't a ranger, but a foe hunter/tempest prestige class?Ranger: Poopy TWF, not enough skill points, too dependent on DM to make his class abilities useful.
Sure, if you're taking it just b/c you feel like being a ranger... If you want to play something else, play something else. The ranger's made for people who want to be very good while weilding two weaposn versus a specific foe.