Anything to do with preventing “metagaming” or punishing players for such behavior.
Yeah, I find discouraging table talk just discourages
all player communication and collaboration. Very often, the player with the best idea isn't the player running that PC. I have a hard enough time getting players to talk to each other and make plans.
The older I get and the longer I play, the more I reject the idea that metagaming is bad. Like, sure, if the rogue finds treasure three rooms away it's not exactly right to immediately run across the dungeon to claim your share. But outside of literally making your character act on knowledge they shouldn't know anything about, it's frustrating.
I don't understand - in what context do you see this as bad advice? Or, what is the "it" you don't think should be reskinned?
To me, it's not the advice to "just reskin" something that's annoying, it's that it tends to accompany an attitude that you should willfully ignore the flavor and instead treat the game like it's a programming language. That flavor is
and should be totally independent of your final design for use in-game.
My go-to example is element-shifting spells. If you make fireball deal cold damage, there's this idea that frostball should still ignite flammable materials because fireball does that. Even though the outcome is basically nonsense according to what you're doing at a conceptual level. Yes, you can invent a diegetic rationale for cold spells creating fire... but
why? And why don't other cold spells do that?
It's that value judgement about the respective utility or prescriptiveness of game rules, and a willingness to say that flavor is mutable but hard mechanics are not. Thinking that inflammable frostball is what you
should do because flavor is unimportant while the base mechanics are somehow more immutable is just bizarre to me. Maybe it's just a failure to take their designs beyond the step of mechanical balance and a failure to integrate them into the game world.
It's like people have understood that mechanical balance and flavor are separate things, without understanding why flavor is there in the first place.