Vaalingrade
Legend
If we're just going into preference: Death is a worthwhile stake that has mattered at any point since 1999.
Im a little surprised it took this long!If we're just going into preference: Death is a worthwhile stake that has mattered at any point since 1999.
eh, this is one of those things i think needs to be determined at an individual table/campaign level, but if you have agreed that death should be on the table then yes this is true (true that it is bad advice that is)"You shouldn't allow the PCs to die because that would ruin their story"
"Don't hit your players" might not be the worst, but it's pretty useless. At least give me an alternative.
Alongside its corollary... "Don't hit on your players." That just makes the game uncomfortable for everyone at the table."Don't hit your players" might not be the worst, but it's pretty useless. At least give me an alternative.
Yeah. Any advice that a GM has failed if not every player enjoyed every moment of every game. Conversely the best advice I've seen was Noism's advice to players: "You are responsible for your own orgasm".
Is it wrong to set up narrative beats for specific characters?
Is it wrong to plan for a set number of encounters each session?
Is it wrong to potentially kill or remove characters from a session?
Is it wrong to treat characters as anything other than player avatars, easily replaced?