Undrave
Legend
"HeroQuest is the best game ever made and anybody who thinks otherwise is wrong!"I'm not familiar with Hero Quest, sorry.![]()
"HeroQuest is the best game ever made and anybody who thinks otherwise is wrong!"I'm not familiar with Hero Quest, sorry.![]()
A lot.12 classes, 13 with the artificer. is that a lot or few?
That is a lot too. The issue is that most subclasses are needlessly rigid and bizarrely narrow, which means you need a ton of them.Also 10-12 sub classes choice per class, is that narrow?
your players and they should be happy with whatever tablescrap you hand them?
Any "DM may I" system unjustly punishes Fighter -types, everybody knows that.
Ah. So not a conversation, I see. Cheers.dark ages
I thought PF2 allows for retraining. It's been a while since I looked through the main book so I might be wrong on that.PF improved it, but it is still not as open as 5E IMO. The big problem is not the garbage feats, although those do exist, but that good feats are not available or that good feats are bad choices because the opportunity cost of not optimizing and "falling behind" is so high.
Also even in PF prestige classes have a bunch of stupid prerequisites, and while they are not "garbage feats" they are prerequisites and you are either locked out of that prestige class because you did not take the prerequisites or you are locked out of building the character you want because you have to take the prerequisites when you have feat options.
For example if I am playing a wizard and I decide at 12th level that I want to be an Arcane Archer because that is cool and we got a magic bow and I just want to do it. If I have not planned for it already, it is going to be AT LEAST 20th level Wizard before I have all the feats I need in place. To make matters worse I am a wizard and I get regular bonus feats, but for some stupid reason I can't use them to get any of the feats that are actually needed for an Arcane Archer. The vast majority of prestige classes will be similar or worse. If I want to be an assasin and I am not evil, I need to figure out how to change my freaking alignment.
Those kinds of restrictions are just stupid and it is a HUGE limitation on the actual choices you have for your character at any time after 1st level.
What this says is a player should not be able to make choices about his character based on how the game has evolved. Regardless if it is because we found a magic bow I want to use or because we befriended an NPC and I want to learn to do that or whatever. If I want to be an Arcane Archer I need to make that choice at level 1 when I pick my class, 1st level feat etc and before we play a single session, even though it will be at least 6 levels before I can actually do it. It is not really a viable character choice any time after level 1 and I can't really change my mind and go a different direction because the feat I chose at level 1 will support Arcane Archer but won't support a different choice.I do think prestige classes should have restrictions and not willy nilly join up cause I found a bow. Archetypes make that kind of thing work. YMMV
Wait, heroquest is still a thing? I used to play that years ago and had thought they'd stopped making it.Don't you diss my HeroQuest, my copy just came in the mail.
And who doesn't roleplay when they play HeroQuest/Gloomhaven/Descent/Warhammer Quest? (though I'll forgive skipping it in Dungeon!)
Compare to 3e/3.5if we use 5th as a case,
12 classes, 13 with the artificer. is that a lot or few?
Also 10-12 sub classes choice per class, is that narrow?
See above. Pretty easy to increase further.How can we increase this further?
I get it but assuming you have the requisite 13 strength or 13 dexterity it is 3 levels period and the same for everyone. And just because you decided to play a Bard at 1st level and then picked up great weapon master, you are not locked out of that class forever because you don't have the sharpshooter feat or martial weapon proficiency.I thought PF2 allows for retraining. It's been a while since I looked through the main book so I might be wrong on that.
5e has the issue, for some, that to become that arcane archer you have to take 3 levels of fighter, at least with PF2, you get to keep advancing as a wizard (though unless retraining is a thing, then yeah, waiting until level 20 to pick up the archetype is no fun). You'll probably also want to get to 5th level so that you can attack at least twice a round with the bow, otherwise, a couple of magical arrows fired and then you're back to being better off firing cantrips or spells.
This is not true. Most of those feats had prerequisites, many of them chains were you needed like 3 other feats to get a certain feat. All of the prestige classes had prerequisites. You have very few actual viable combinations that you can build.Same. 3e had more classes than 5e and tons of prestige classes and tons of feats. I could build just about any concept I could imagine, which I also very much miss in 5e. 5e is a lot more balanced, but I would give up some of that balance to get the ability to make my character concepts and not be pigeon holed into 5e's much more narrow band of concepts.