Actually, it's compared with 3d10+con. If the fighter at 17th-level had a 22 con (+6 con item and a 16 to start) that's an average of 48.5 hp.green slime said:Its hard to evaluate. Those Stat boosts wouldn't be worth a +3 in a 4th level game (meaning you start at 1st level). But in a 20th level game, starting at 17th... +4 Con means you have +34 hp, compared 3d10 for a fighter. +4 Str, you loose 1 BAB.
As far as I know, Int bonuses do not retroactively raise skill points. Was this changed in 3.5?You also have +17 skill points so have made up most level difference there (unless you were a rogue, in which case you would only be -7 skill points behind).
Lord Pendragon said:Actually, it's compared with 3d10+con. If the fighter at 17th-level had a 22 con (+6 con item and a 16 to start) that's an average of 48.5 hp.As far as I know, Int bonuses do not retroactively raise skill points. Was this changed in 3.5?
Overall I think the stat boosts are actually less useful the higher your level. At low levels, a fighter-type will make out well. At 17th, not nearly so well. And most classes that are special ability intensive (rogue, monk, druid, spellcasters), will do poorly with this trade at any level.
I'd probably put it on the strong side of +1. But not strong enough for +2.
Yes, on average:green slime said:SO in your example, 3d10 + 12 vs 34.
You're right. I was thinking of adding the template to the fighter later in his career (because I'd toyed with that in a game I play in). If applied at character creation, that is definitely +17 skill points.2) Retroactively has nothing to do with it. The Intelligence boost IS +2, over 17 levels, that is +17 skill points.