D&D (2024) What Licensed IP Do You Want For 5E?

Nothing else in your experience depicted zero to hero? Not even a galaxy far away? Seems sus.
Way more the level system uses the zero to hero trope, not the class system.

The D&D class system is essentially a point-buy system where your points are allocated for you, rather than letting you spend them where you want. The class system can work in other areas, but for me it's just like being forced to wear a wool sweater in the summer, without anything under it. And it's why you end up with hundreds of class/subclass combinations to get at that sort of character you want - instead of just "buying" the perks you need for your character's ideal.
 

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Disney has published itself its own Marvel Superheroes RPG. If there is a future edition of Star Wars RPG this will be published by Disney using a variant of M.A.R.V.E.L systemm.

Everquest was licenced to d20. If there is a Warcraft 5e this shouldn't be only one book. An Azeroth gazetteer could be interesting for Warcraft fandom although these weren't TTRPG players.

I say it again: some franchises have got good stories and characters but a bad worldbuilding for TTRPG standards.

WotC sells mainly crunch sourcebooks. Today in the internet age players don't want to spend money for the fluff or lore when they can read lots of fandom wikis.

The possible IPs set in the current age are closer to be adapted to Everyday Heroes.

The most of fantasy franchises have got a different magic system and these can't be adapted easily to Vacian D&D game mechanics.

* Why not Legend of Zelda or the Elder Scrolls? The Nintendo franchise has got several continuities and then WotC could start from zero a new setting getting the most popular elements from the previous titles.
 

Of the ones where there's not already an RPG license, I'd say Stranger Things (creating a toolset for 1980s "modern" games) and Assassin's Creed both seem like a great choice. Everything else, other than Spongebob, is spoken for.

Spongebob is an all-time great animated show, but I have a hard time seeing how it works as an RPG outside of a ruleset like Toon. (Paging @philreed -- bring back Toon!)
Don't do that!!! My brain is already packed with ideas . . .
Hmmmm. Spongebob? Hmmmm.
 


David Drake's The General world and David Weber's War God world would both make great additions to "the world's greatest roleplaying game". Both should be possible as Drake has licensed other products to RPGs and Weber came out of the RPG world.
 


I would love a 5e take on Conan the Barbarian and the Hyborian Age. For that matter, I'd like to see an official 5e take on Swords & Sorcery as a fantasy subgenre. 5e could work well with a low-magic, darker, grittier style of play. The inherent flexibility of 5e characters allows for groups without spellcasters or magical healers. Earlier iterations of D&D, especially pre-3e, were difficult to use to run an all-fighter or all-thief adventure or campaign. They would be badly hampered. 5e makes it easier to run such campaigns.
 

I’d like to see a D&D version of Infinity (the miniature game: think Game of Thrones meets Halo).

There’s already an Infinity RPG by Modiphyus (?) but I’m not fan of their 2d20 system. At least from seeing a short demo.
 

* Why not Legend of Zelda or the Elder Scrolls? The Nintendo franchise has got several continuities and then WotC could start from zero a new setting getting the most popular elements from the previous titles.
i'm amazed i hadn't seen anyone else mention LoZ before this already, it seem like a IP ripe to be integrated into a DnD setting, that same kind of faux medieval setting, multiple distinct species, hordes of monsters, a vast array of various magics and items, Hyrule's reoccurring shifting landscape is a ready made template for the world, temples and dungeons scattered around the landscape, and even a (small) pantheon.
 

I think you can do MtG magic in 5e, you just need to be willing to sacrifice some D&D sacred cows.
I don't think you'd even need to sacrifice any vows to swing a good blend of mtg magic and 5e magic, map the colors to different groups of the d&d spell schools, add some classes or subclasses that do extra things with spells associated with particular colors or can only use those particular colors, and add in a mechanic where certain places are so magically charged that people in tune with the same color of magic (ie have spells from a school under that color or have a class feature that designates them as being connected to a specific color) can recharge a little there on a short rest (like maybe one spell slot of each level you have access too, and have that be a bonus on top of short rest recharge classes), and boom you have now successfully mapped mtg mechanics into the d&d ecosystem in a way that works and doesn't step on the toes of the established mechanics
 

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