Level Up & OSR Enthusiast
Yes, many traditional games have a narrative element in the form of metacurrency. We're still talking about a spectrum here.That requirement is because there is a metacurrency flow built into the system, not because it is "narrative." If the GM spends everything on combat only, the game is unbalanced. And many, many trad games allow players to spend "hero points" to have an item they need or a convenient environment element or an unusual or circumstantial use of an ability.