What Licensed RPG Do You Wish Used A Different System?


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Long run, only a few games do I think would work better in another system save for a number of second editions... The following, I'd love third edition to include the setting material added in second, but revert entirely to 1st ed mechanics: Arrowflight, The One Ring, Starships & Spacemen.
For In the Labyrinth aka The Fantasy Trip, revert it back to metric, and put thief as a talent back in.

I'd love to see The Mechanoids (Palladium) and the Palladium Fantasy Role Playing Game's settings both ported to Savage Worlds.

I'd love to see Warhammer 5th be porting everything back to 1st mechanics, save for allowing 3 levels to most +X% skills/talents.

I wouldn't mind a better adaptation of Buck Rogers... The AD&D 2e variant was, and is, cumbersome... not a good fit. (Especially since they owned Star Frontiers...) I'd like (in descending order of preference) an FFG L5R 5E engine, Genesys, Savage Worlds, Zebulon's Guide Star Frontiers (color table like MSH), or Star Frontiers Alpha Dawn. Each would be different experiences.
And I can't really decide which flavor of Buck is best for which... but to note the flavors: Original novel ArmageddonL2419, Dille comic strips early 20th C, Late 20th C strips, Late 20th C comics, late 20th C TV, 1930's and 1940s serial films, third party novels in the 30's onward....
 

The Witcher by R. Talsorian, just feel the system does not do the game justice but that could be game design focus. Would have like to see it in a variation of a WFRP system.
What system does it use?
Appears to be Fuzion (which is a bewildering range of not a standard, derived from Hero System 4 and Interlock).
It's got the interlock primary atts, the Hero secondaries, and the interlock 1d10+stat+skill for >= DC.

So it's mechanically closer to the interlock side of Fuzion. But also note: Neither Interlock nor Fuzion turn up on search...

RTG doesn't need to use their compatibility mark, but it's annoying they didn't.
 


Appears to be Fuzion (which is a bewildering range of not a standard, derived from Hero System 4 and Interlock).
It's got the interlock primary atts, the Hero secondaries, and the interlock 1d10+stat+skill for >= DC.

So it's mechanically closer to the interlock side of Fuzion. But also note: Neither Interlock nor Fuzion turn up on search...

RTG doesn't need to use their compatibility mark, but it's annoying they didn't.
So the Cyberpunk system. That sounds interesting. What don't you like about it?
 

So the Cyberpunk system. That sounds interesting. What don't you like about it?
First one bit of technicality - at least through Cybergen, Interlock was not the same as Fuzion. There are significant technical details that I can't check on the current edition, since I have no intent to get 2077.... Nor did I get V3, but friends of mine did...

I specifically don't like the lack of commonality across Fuzion system games. I don't know which bundle I got The Witcher in... but I got it...
So, anyway, I've not watched the Witcher, I've not read any novels... and I've only skimmed the mechanics.

I don't dislike interlock, but will note that, being 1d10 only, it's pretty swingy.
 

First one bit of technicality - at least through Cybergen, Interlock was not the same as Fuzion. There are significant technical details that I can't check on the current edition, since I have no intent to get 2077.... Nor did I get V3, but friends of mine did...

I specifically don't like the lack of commonality across Fuzion system games. I don't know which bundle I got The Witcher in... but I got it...
So, anyway, I've not watched the Witcher, I've not read any novels... and I've only skimmed the mechanics.

I don't dislike interlock, but will note that, being 1d10 only, it's pretty swingy.
I played d10 systems throughout the '90s, so they're not a problem for me. Consistency of resolution is overrated IMO.
 

I'm slowly working on a fanbrew PbtA game for Vampire: the Requiem. It's always struck me as a game that needs far less crunch.

Which is funny because while I've played a bunch of oWoD games, I've never played any version of Vampire.
 


I'm slowly working on a fanbrew PbtA game for Vampire: the Requiem. It's always struck me as a game that needs far less crunch.

Which is funny because while I've played a bunch of oWoD games, I've never played any version of Vampire.
If it weren't stretching the definition of "licensed properties" I'd absolutely be listing pretty much everything that Onyx Path publishes that I play - Scion, Trinity Continuum, and especially They Came From...

They're settings that I like, but boy does even their slightly updated version of Storyteller feel clunky to me these days.
 

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