Yes, that’s true, I hadn’t remembered that. Looking at the Advanced rules now, you make an Endurance check for both:Well. KILL results can also be resisted with a successful Endurance FEAT roll. I liked having the KILL results for the NPC villains and the occasional "dark & gritty" style adventures. It was always funny to me thinking that every time Wolverine shanked a villain, he lost his Karma - like, Logan would literally NEVER have Karma because all he did waspeople.
Looking at what makes a good superhero ttrpg, players and their PCs being penalized for doing villainous things should be in the rules somewhere. There needs to be a "line in the sand" IMO.
Stun
- White: Stunned for 1-10 rounds (potentially the rest of the fight)
- Green: Stunned for 1 round
- Y/R: No effect
Kill
- W: KO’d and losing 1 End rank a round until dead
- G: KO’d, losing 1 End rank only if Wolverine’d or Punished (shot or stabbed, I mean)
- Y/R: No effect
So Kills are marginally more effective as long as you have a paramedic with you. Which our old team basically did.
Yes, I assume Wolverine spends all his days on zero Karma. He mentioned the pooling Karma rules once and even Kitty gave him the stink eye until he gave up.