What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)


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LesserThan

Explorer
But what exactly is a narrative game?
Asking this seems to be like asking, "how many licks does it take to get to the center of a Tootsie pop?", as Edwards just "recently" did a video saying GNS theory was not well done. Just posted the spoilered video in the other NARRATIVE GAME thread. Language warning. Ron curses.

GNS distinctions are probably past their time.

But glad you asked this question directly, I do not wish to divert your DaggerHeart thread to another tired GNS discussion though. :)
 


pemerton

Legend
Some platonists hold that Holmes exists as an abstract object, in which case there perhaps is an answer to your question, even if we don't happen to know it.
Which ones?

I haven't worked on this sort of metaphysics since the 1990s, but I had a quick look at the Stanford EoP entry on fictional entities: Fictional Entities (Stanford Encyclopedia of Philosophy)

It gives me concrete neo-Meinongians - who have Holmes as a concrete object "existing" in a non-actual world - and abstract neo-Meinongians - who have Holmes as an abstract object that is a bundle of properties describing the "Holmes role". But, as the author of the entry explains, "Because Conan Doyle’s stories are quiet on these matters, Holmes on the Meinongian model is not right-handed; nor is he left-handed; nor is he ambidextrous. He does, however, have the property of being one of these." The same will be true in respect of Holmes' undergarments.

So I'm not yet persuaded that there are Platonists who think that Holmes has properties (whether relational or actual) that are not themselves described in the stories. (As per the SEP entry, possibilists accept that in the world where Holmes exists he is either left- or right-handed, or ambidextrous; but these are not Platonists.)

Just in the same way that there may be mathematical identities that we are or were at some time not able to describe completely. The next highest prime, for example, the set of primes that haven't been calculated... and analogously Holmes' underwear.
No. The "fact" about the highest prime is determined by the operation of mathematical principles, even if these are not accessible. You don't even have to be a Platonist to accept that that fact exists - Dummett accepts the existence of many mathematical facts that are not (yet) known. Even Wittgenstein does, provided a constructive proof is available. (At least roughly - it's a while since I've read the relevant essays in Truth and Other Enigmas.)

But nothing determines a fact about Holmes' underwear, or handedness.
 

pemerton

Legend
This is again one of these pointless and exhausting semantic quagmires you're fond of. As you obviously know that no one though that fictional worlds are real in physical sense, it should be apparent that what is meant by their objective realness is that there are facts about them one can learn, just like we can learn facts about Holmes or Caesar by reading about them. That this sort of indirectly experienced reality has lower "resolution" than our directly experienced phenomenal reality should be equally obvious.
How do I learn facts about Holmes is by reading Doyle's stories? That's it. So completely unlike Caesar - Caesar is an actual individual, and history books about Caesar are true or false depending on whether or not the things they say are true or false.

That's not a semantic quagmire: it's the fundamental difference between fiction and fact.

In the context of playing a RPG, how do I learn about the fiction? On one very common approach, by being told by either (i) the author, or (ii) a mediator between me as player and the author. Namely, in both case (i) and case (ii), by having the GM tell me. That's it. There is nothing independent of the telling of the story to be "discovered" or "explored". No matter how skilled the GM, or how immersive the fiction they create, there is no independence of the "gameworld" from what they are narrating.

But of course whenever I make this point, people go ballistic for whatever reason.
 

How do I learn facts about Holmes is by reading Doyle's stories? That's it. So completely unlike Caesar - Caesar is an actual individual, and history books about Caesar are true or false depending on whether or not the things they say are true or false.
And some of those truths and falsehoods we might never know, as we were not there. In practical purposes we have just stories.

Our experience of these things is the same. We don't even need to know whether a story is an account of true events or a work of fiction to experience it. It happens just the same.

That's not a semantic quagmire: it's the fundamental difference between fiction and fact.
There can be facts about fiction and fictional facts*. And given that literally no one** thinks that fictional worlds are real in physical sense, harping about it seems pretty damn counterproductive.

(* By which I obviously do not mean lies, I mean statements that are true within the context of the fiction. e.g "Théoden was a king of Rohan."

(** Perhaps apart people who want to make a point about somewhat absurd implications of many-worlds interpretation of quantum mechanics, but that is not a common topic of discussions here.)

In the context of playing a RPG, how do I learn about the fiction? On one very common approach, by being told by either (i) the author, or (ii) a mediator between me as player and the author. Namely, in both case (i) and case (ii), by having the GM tell me. That's it. There is nothing independent of the telling of the story to be "discovered" or "explored". No matter how skilled the GM, or how immersive the fiction they create, there is no independence of the "gameworld" from what they are narrating.

But of course whenever I make this point, people go ballistic for whatever reason.
That fiction has ultimately been made up by someone at some point is not in contention. So negative reaction probably has more to do with how you express yourself.
 

Wolfpack48

Adventurer
It’s been an interesting read. I grew up in the ’80s, but I didn’t get involved with the hobby until college in the ’00s. Not really sure how I missed it, but we typically played video games growing up, so maybe we lacked the exposure. We did play HeroQuest though, which I recall enjoying.
Did you mean this HeroQuest?
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Wolfpack48

Adventurer
Or perhaps this HeroQuest?
b279407b7183774c51278072216fa100.jpg

HQ board game was my first introduction to something vaguely RPG like, even though it is not a real RPG.

I played Glorantha HQ not so long ago, and as much I like the setting and the GM was really good, the system was terrible.
Or maybe this HeroQuest? There's been a lot of them actually. :ROFLMAO: The original Hero Wars for Glorantha was interesting. The things I liked about it was creating a character based on a 100-word description, the idea that a contest such as an unimportant fight with some wandering orcs could be resolved with a single die roll, and bidding Action Points (AP) during an extended contest. It didn't take complete hold, but there were some interesting ideas in there.
Screen%2BShot%2B2019-03-19%2Bat%2B10.43.35.png
 

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