overgeeked
Open-World Sandbox
Lore matters to players when it matters to their characters. Lore matters to the characters when it has an immediate and direct impact on what they’re doing right now, something that’s coming up very soon, or something that happened in the recent past.
No one cares about the history of the world 1000 years ago unless it directly effects the current situation, provides relevant and necessary information about something they’re about to do, or something they’ve just done.
Basically, does this info matter to the actual game we’re playing right now? If not, it doesn’t matter. The geography and politics of continents on the far side of the planet are irrelevant…unless they’re somehow directly relevant to the current moment the PCs are experiencing.
Randomly telling the players through their characters that the elves are different here will be met with blank stares or questions about why it matters. Or worse, the dreaded, “So what?”
Pit the PCs against one of your special and different elves and suddenly exactly how they are different really matters.
No one cares about the history of the world 1000 years ago unless it directly effects the current situation, provides relevant and necessary information about something they’re about to do, or something they’ve just done.
Basically, does this info matter to the actual game we’re playing right now? If not, it doesn’t matter. The geography and politics of continents on the far side of the planet are irrelevant…unless they’re somehow directly relevant to the current moment the PCs are experiencing.
Randomly telling the players through their characters that the elves are different here will be met with blank stares or questions about why it matters. Or worse, the dreaded, “So what?”
Pit the PCs against one of your special and different elves and suddenly exactly how they are different really matters.