DrunkonDuty
he/him
Yes, absolutely! You'll always get more interesting ideas by brain storming with others.
And no I'm not a "Service DM".
Last night I had three out of four players literally squirming in their seats at different times
We still haven't given a reason why RenleyRenfield exists. Or for that matter Neonchameleon. Indeed the only person round here who is in any way essential is @Morrus because without him there would be no ENWorld in its current form. But the simple fact is that we all do exist.These are things that drive folks like me away from "races" and other such things, magic, classes, monsters, etc etc; too. At the end of the day, everyone is just playing a human. We still haven't given purpose or interconnected reason why any race even exists. Let alone why they come up with human only practices![]()
I'm afraid that Jersey Shore and Keeping Up With The Kardashians exist. Any setting that can't handle "the trite shallowness of personhood" is unrealistic and ironically manages to make us less than we are.It's that trite shallowness of personhood that makes it non-valuable at its core.
I'm sorry to hear that, but ironically the only time I've seen it matters in play for one of the "classic Tolkien races" is with a dwarf who had a miner's conservatism and lack of toleration of mistakes because they'd grown up knowing that it wouldn't just be them but their entire mine Finding Out.But the tradeoff for me as the GM is that I am then committing to making any and all race/heritage representations matter, simply because as a point of emphasis for me, I don't want those things to remain non-purposeful or mere color. It places a burden on me as GM to engage with components of the setting "lore" or "backstory" that build meaning and purpose into the existence of that heritage as part of the fabric of the setting.
Because---whether the player cares or not---that level of integration into the lore is important to me. It needs to make sense, it needs to have a structure and causality.
But doing all of that work has almost never given me anything materially rewarding in play. In my experience, once the player makes their choice of heritage, they give little thought to it beyond the occasional, "Oh, he he, I'm a bird-person, I totally ruffle and pluck my feathers when I'm bored." As noted by @RenleyRenfield, it gets played back in shallow and trite fashion.