WotC What MTG/D&D crossover material would you want to see?

RoughCoronet0

Dragon Lover
Honestly there are a lot of MtG worlds I would love to see adapted to D&D.
  • Alara (either after the sundering or after the conflux.)
  • Amonkhet (preferably before Nico Bolas’s corruption of the plane.)
  • Dominaria
  • Ikoria
  • Ixalan
  • Kaladesh
  • Kaldheim
  • Kamigawa
  • Lorwyn–Shadowmoor
  • New Phyrexia/Mirrodin (a book that gives details of the plane both before and after the Phyrexians took over would be neat.)
  • Tarkir
  • Zendikar
I think a great big MtG monster or magic item book would be really neat as well, or a book similar to Xanatar’s or Tasha that gives various player options such as new player species, subclasses, feats, backgrounds, supernatural gifts, and spells based on the various worlds in MtG would be really cool too.
 

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Ilkoria sounds as created for a future franchise of games about hunting and/taming collectable monsters.

I would like an alternate Ixalan where the carrion-wearers aren't evil vampires, but the good heroes who save the day.

The last word about Eldraine hasn't said yet. We could bet there are plans for this in the future.

Why not a crossover Eldraine/Birthright? or a crossover Innistrad/Ravenloft. Let's imagine the heroes after a "weekend in the hell" when they archive the exit, they discover they are in the material plane again, but as if they weren't, being Innistrad a false exit door.
 

None, nevermore.

So you could have spent your time doing other things instead of adding nothing to the thread?

Edit: forgot to add something myself...
I liked the characters of the adventures in the forgotten realms set. They should definitely do something with that in D&D.
I liked the silver skinned elf with two scimitiars and the cat token in particular. Would make a great main character in a book or an inspiration for live action roleplay.
 

Tonguez

A suffusion of yellow
Why not a crossover Eldraine/Birthright? or a crossover Innistrad/Ravenloft. Let's imagine the heroes after a "weekend in the hell" when they archive the exit, they discover they are in the material plane again, but as if they weren't, being Innistrad a false exit door.
I”d go with that and would be keen to do a weekend in Innistrad

I was also looking through Lorwyn cards online and noticed that the Hourglass Coven of Wild Beyong Witchlight is an MTG card!
(Or is this common knowledge I was oblivious to?)
 
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cbwjm

Legend
"Tana's Big Book of Saprolings"

with in depth details on include:extras unique:prints type:saproling unique:art -is:doublesided

and write ups of the creatures, spells, and items from o:saproling
Saprolings were cool and provide a fairly unique monster for WotC to mine, then they can add in thrulls, originally a creation of the Ebon Hand (don't quote me though, I'm running on a decade's old memory), and slivers. Slivers would make for an interesting encounter, let people know that some have different appearances and then as they take down individual slivers, the swarm will get weaker as it loses abilities.

Maybe they could also throw in atogs, I'm sure there are people who would love to see them.
 


Cadence

Legend
Supporter
Just remembered that back in 2e, I had my players go up against some thrulls that were created in a breeding vat held in a wizard's workshop. Only had the originals from Fallen Empires at the time we played, but it was a fun time.
The Thrulls in MtG have never seemed to have gotten the love that Thallids/Saprolings and Slivers did.
 

cbwjm

Legend
The Thrulls in MtG have never seemed to have gotten the love that Thallids/Saprolings and Slivers did.
Yeah, they'd pop up every now and then but I don't think they had the popularity of thallids and especially slivers, so many slivers to choose from now.
 


I'm a non-MTG players, so all I know about that stands out to me is Eldraine, as a chivalric/fairy tale setting sounds great to me.
Eldraine is basically the only one I see any real point in putting in to D&D.

There are significant other interesting MtG settings. All of them, however, would be far less interesting if rendered in D&D rules than as described in MtG. We've already seen the deep dangers of "D&D-ifying" MtG settings with Hogwarts Strixhaven, which is about 1/10th as edgy and 1/20th as interesting in the D&D version. That won't necessarily happen, but it's like, why even D&D-ify this stuff?

I will say, anything that convinced WotC to move away from this 64/64/64 idiocy would be a win. Even if the OGL nonsense hadn't happened, that little approach to settings is putting me right off buying any more WotC products, like ever. So if there was an MtG setting which forced them not to do that, that'd be good.
 

Cadence

Legend
Supporter
Eldraine is basically the only one I see any real point in putting in to D&D.

There are significant other interesting MtG settings. All of them, however, would be far less interesting if rendered in D&D rules than as described in MtG. We've already seen the deep dangers of "D&D-ifying" MtG settings with Hogwarts Strixhaven, which is about 1/10th as edgy and 1/20th as interesting in the D&D version. That won't necessarily happen, but it's like, why even D&D-ify this stuff?

I will say, anything that convinced WotC to move away from this 64/64/64 idiocy would be a win. Even if the OGL nonsense hadn't happened, that little approach to settings is putting me right off buying any more WotC products, like ever. So if there was an MtG setting which forced them not to do that, that'd be good.
64/64/64?
 
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64/64/64?
64 pages for the entire setting and all the mechanics (races/subclasses/Feats/spells/magic items/etc.)
64 pages of bestiary whether the setting actually needs it or not
64 pages of an adventure that a most DMs will never run, and the that probably 1% of DMs will run more than once.

It's a truly demented/insane approach to designing a setting book, and the fact that they've stayed committed to it even after Spelljammer allegedly underperformed is outright worrying or evidence of incredible "commitment to the bit".
 

Whizbang Dustyboots

100% that gnome
64 pages for the entire setting and all the mechanics (races/subclasses/Feats/spells/magic items/etc.)
64 pages of bestiary whether the setting actually needs it or not
64 pages of an adventure that a most DMs will never run, and the that probably 1% of DMs will run more than once.

It's a truly demented/insane approach to designing a setting book, and the fact that they've stayed committed to it even after Spelljammer allegedly underperformed is outright worrying or evidence of incredible "commitment to the bit".
I wonder if DMs Guild would allow someone to just pull all the Strixhaven gazetteer information out of the adventure where much of it was hidden and offer it up as a "Visitor's Guide to Strixhaven." Probably not. It's a huge impediment to using the setting to do much other than run the main storyline.
 

Weiley31

Legend
I honestly wish they would do more Planeshift articles for the MtG settings that don't get a major crossover book release like Ravinca, Theros, and Strixhaven.
I'm happy with the settings already covered by the previous ones. And more Planeshift articles would pretty much be able to cover/give us a bit enough for ones like New Capenna, Eldraine, Ikora, etc etc. The ones that don't have a chance at getting a major book.

I feel that would be a good compromise.
 

Voadam

Legend
I have wanted a core setting and monster book since MtG started so that Serra Angels with some more lore could be part of a D&D game. I played a bunch in the 90s but very little since so I don't know a lot of the current lore. I have and enjoy the Planescape articles and I got Strixhaven as a gift but have not gotten into it that much yet.

The "Art of" books for the setting stuff sound good.
 

cbwjm

Legend
I have wanted a core setting and monster book since MtG started so that Serra Angels with some more lore could be part of a D&D game. I played a bunch in the 90s but very little since so I don't know a lot of the current lore. I have and enjoy the Planescape articles and I got Strixhaven as a gift but have not gotten into it that much yet.

The "Art of" books for the setting stuff sound good.
The Art of X books are really great, almost like a system agnostic setting guide. I've got the one for Dominaria and Zendikar (both settings that I think would make great DnD settings) and they have a lot of lore in them and combined with the art it really brings the settings alive. I wouldn't mind getting a couple more of the books, Tarkir and Eldraine I think would be cool.
 

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