WotC What MTG/D&D crossover material would you want to see?

Cadence

Legend
Supporter
I think they should end the idea of merging D&D and M:tG - and instead build an RPG system designed to work with the concepts of M:tG rather than shoehorn it in where the mechanics of the D&D system do not serve the M:tG Lore. D&D, for example, does not handle multiple summons right now - and that is essential to doing M:tG justice. If they do that, I'd say start at the beginning Dominaria, as the core setting.

The MtG stories accompanying the sets don't really do anything about the MtG mechanics and summoning either though, does it? It feels like D&D couldn't approximate the cards, but would do a better job of approximating the stories.
 
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Parmandur

Book-Friend
though I am not a fan of apparently arbitrary symmetry
Not really arbitrary: 64 pages is 4 16-page folios bound together, and the combined page count is similar to other full length 5E books, so I presume it was budgeted that way to maintain the price point.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
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MUST KICK
 



cbwjm

Legend
I think they should end the idea of merging D&D and M:tG - and instead build an RPG system designed to work with the concepts of M:tG rather than shoehorn it in where the mechanics of the D&D system do not serve the M:tG Lore. D&D, for example, does not handle multiple summons right now - and that is essential to doing M:tG justice. If they do that, I'd say start at the beginning Dominaria, as the core setting.
I don't think summoning is all that important for a MtG setting, since you're using the setting not playing the game. Players in a MtG setting aren't planeswalkers summoning minions to attack another planeswalker, they're the people in the setting living in that world. While I would have liked the colours of magic to come into it a bit more, I still think the current settings we do have were well done reproductions of individual planes and I'd like to see more of them.
 

Yeah and in another edition I could have seen that (indeed Monte Cook was writing it, he claims, for 2E, before he was told they were done), but 5E's "NO FOLLOWUPS!!!!" policy means that's dead in the water (outside of maybe some obscure DM's Guild product).

I might end up writing such a product since I've been compiling planar lore for my series of deity lore pamphlets on DMsGuild.

That said, I think Kamigawa Neon Dynasty would be an interesting crossover as cyber-mage-punk is one of the areas yet to be explored in official DnD settings (Eberron is magepunk but not quite cyber).
 




cbwjm

Legend
Honestly the whole Dark - Fallen Empires - Ice Age - Alliances - Coldsnap era would be great.
It would be. I especially think a campaign set during fallen empires just as the ice age is about to begin would be an interesting setting, it'd have that sense if impending doom as the world slowly freezes.
 


Parmandur

Book-Friend
I see a few people doing that on reddit which makes me think, why isn't the dnd team tapping more into this resource.
Part of me wonders if they are waiting until after the current Magic plot line plays out to do something, when they settle on a new status quo.
 


robus

Lowcountry Low Roller
Supporter
For crossover material, decent maps to the various planes would be amazing. The official one for Theros was dire though, and the murky one for Ixalan was not great either :(

I hacked one up for Zendikar a long time ago and was quite excited by it. But getting a proper commissioned and carefully laid out map would be ideal.
 


Vael

Legend
Zendikar was designed as a DnD esque world, and I do like the verticality of it ... lots of flying mountains and variable geography as the Roil alters the world around and under you. I know it got a Planeshift write-up, but I could see a fuller treatment as well.

I'm also intrigued by Kamigawa in its current cyberpunk era.

Tarkir would be an interesting one. I like the world, and there's Dragons aplenty, but I'd see this more as an Adventure Path about running a covert resistance to the rule of Dragons.
 


Haplo781

Legend
If I ever get to run Curse of Strahd it will be set in Innistrad with an all human adventuring party. The imagery from the art book is so vivid.
"The vampires have captured you."
"Oh that's bad."
"They place you on a throne and refer to you as 'Your Majesty.'"
"That's good!"
""The throne has arm and leg restraints."
"That's bad."
"The vampires will follow any order you give."
"That's good!"
"For three days. Then they eat you."
"Can I go now?"
 


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