pming
Legend
Hiya!
I'm a bit confused...are you agreeing with me, or not? Your post reads, to me, as Yeah, allowing MC, Feats, and powerful magic items can break the game if the DM doesn't account for it...which was basically what I said. The game doesn't "account for all the contingencies"...that's where the DM comes in.
In my post I pointed out that all of these, used together, with no DM "accounting for" stuff...will, or easily can, break the game. If a DM allows MC'ing, but that's it..then it is unlikely to 'break' the game as is. Allowing unfettered MC'ing with no rhym or reason, simply to let a player optimize his PC may (I'd even say will) have great potential to 'mess things up'. If no MC'ing, but allowing Feats...again, same thing. Potential to 'break' something or at least OP some particular character choices (just read some of the threads dealing with GWF, Sharpshooter and Crossbow Expert). Powerful magic items...again, same concept. By themselves...powerful. Combined with certain other OP'ed leanings of a character and you have virtually guaranteed game-breaking shenanigans.
...take all three of those, put them together, and then have a seemingly 'absent DM' who isn't accounting for synergy (your words)...well, see the first post in this thread by the OP.
So, IMHO, yes. Simply adding those three factors together into a 5e game will "break it"...if the DM does nothing to counteract the obvious and likely "player choices". As for the game running "fine"... Ill have to see your Bullocks and raise you a Horse-Hockey.
The game will not "run fine", unless by "fine" you mean the bare minimum of that word in context of an RPG. In other words, rolling 1d20+4 to hit vs rolling 1d20+12 to hit. Yeah, with the +12 it still runs "fine", but that doesn't mean it's going to be fun for everyone (especially the DM), nor is it going to be "good" for the campaign.
I do agree with you that 5e can handle it....but only if the DM does what he is supposed to do and adjudicate combos and whatnot that may arise from allowing this option or that one.
Lastly, your last sentence... "...but they don't come from allowing these options". This makes zero sense to me. Of course they came from allowing those options. If those options weren't allowed, we wouldn't have this thread. Now, if you are suggesting that simply having those options in the book, and allowing them, would not have made a difference if the player wouldn't have chosen those options...well, what can I say? It's like someone offering you 10 million dollars and you saying "Naaaa...I hear too many stories about being unhappy with you win the lottery, so I'm not going to even give it a shot". Possible? Yes...likely? Not very...
MC + Feats + Min/Maxed Stats + Optimal Race + Overpowered Magic Item Perfect for Said Choices = GAME BREAKING CHARACTER
^_^
Paul L. Ming
Ignoring the rest of your condescending post for a minute, I want to focus on this fallacy that gets repeated over and over again.
It's oft stated that feats, multi-classing, and magic items are not part of the "core" D&D game because they are "optional". Ergo, since they are optional, they are somehow game breaking in their inclusion. It is thus assumed that if a DM allows any or all of those options, he is effectively killing his own game since 5e isn't built to "handle" it.
Bullocks.
The game runs fine with all three "options" turned on; it just doesn't assume they will be. The math doesn't assume a steady progress of magical gear, but that doesn't mean the game breaks if its introduced. They present the option for multi-classing and feats, with an opportunity cost (levels in your base class or ASI) but don't assume every character will need them. The DM needs to account for synergy, of course, but the idea that allowing those options "breaks" the game and that 5e cannot handle them is ludicrous.
The OP might be having problems with his game (IF he's the DM) but they don't come from allowing these options.
I'm a bit confused...are you agreeing with me, or not? Your post reads, to me, as Yeah, allowing MC, Feats, and powerful magic items can break the game if the DM doesn't account for it...which was basically what I said. The game doesn't "account for all the contingencies"...that's where the DM comes in.
In my post I pointed out that all of these, used together, with no DM "accounting for" stuff...will, or easily can, break the game. If a DM allows MC'ing, but that's it..then it is unlikely to 'break' the game as is. Allowing unfettered MC'ing with no rhym or reason, simply to let a player optimize his PC may (I'd even say will) have great potential to 'mess things up'. If no MC'ing, but allowing Feats...again, same thing. Potential to 'break' something or at least OP some particular character choices (just read some of the threads dealing with GWF, Sharpshooter and Crossbow Expert). Powerful magic items...again, same concept. By themselves...powerful. Combined with certain other OP'ed leanings of a character and you have virtually guaranteed game-breaking shenanigans.
...take all three of those, put them together, and then have a seemingly 'absent DM' who isn't accounting for synergy (your words)...well, see the first post in this thread by the OP.
So, IMHO, yes. Simply adding those three factors together into a 5e game will "break it"...if the DM does nothing to counteract the obvious and likely "player choices". As for the game running "fine"... Ill have to see your Bullocks and raise you a Horse-Hockey.

I do agree with you that 5e can handle it....but only if the DM does what he is supposed to do and adjudicate combos and whatnot that may arise from allowing this option or that one.
Lastly, your last sentence... "...but they don't come from allowing these options". This makes zero sense to me. Of course they came from allowing those options. If those options weren't allowed, we wouldn't have this thread. Now, if you are suggesting that simply having those options in the book, and allowing them, would not have made a difference if the player wouldn't have chosen those options...well, what can I say? It's like someone offering you 10 million dollars and you saying "Naaaa...I hear too many stories about being unhappy with you win the lottery, so I'm not going to even give it a shot". Possible? Yes...likely? Not very...
MC + Feats + Min/Maxed Stats + Optimal Race + Overpowered Magic Item Perfect for Said Choices = GAME BREAKING CHARACTER
^_^
Paul L. Ming