I'm interested in rpgs that offer balanced PCs, and combat that has lots of decision points but without the necessity of the battlegrid or use of minis. They can be any genre, they don't need to be fantasy.
I would take a look at Unity. It's a tactical/narrative game that is a clear spiritual successor to 4e with some really flavorful classes, thematic powers, and races. It uses range bands to resolve distances and all the powers key off of it.
Strike (!) without the tactical combat module. It can do high fantasy and swashbuckling space opera (which is what I use it for) extremely well. If you like 4e, Mouse Guard, PBtA, Cortex+, check it out.