Bupp
Adventurer
I use the Escalation Die in my game. It does help speed up combats, especially the big grindy type.
As far as ED vs. Bounded Accuracy goes, just increase opponent AC by 1 across the board.
I allow "boss monsters" to also use the ED.
In one extreme case (against Lareth and Co. at Moathouse, ToEE), ED was at 3, several opponents rolled crits, players either rolled 1's on attacks or failed aoe saves) I allowed the opponents to "seize control" of ED. The momentum swung against the party, so Lareth & Co. gained the ED. It didn't advance further, but counted down back to 0 before starting to count back up for the PCs. Haven't done this since, but the fight is still talked about.
We do roll initiative every round. Small party, so it's not an issue. ED is added to initiative roll. I usually just state the highest opponent roll, "anyone beat a 17?". Anyone higher can act in any order, then anyone below can act in any order.
If the opponent has reinforcements nearby, they will usually show up on ED 2 or 3, so round 3 or 4. I'll make a high/low die roll before to decide.
If the ED makes it to 5, opponents will usually retreat/surrender/pull out desperation move that can turn the tide.
I've also wanted to do some class based/monster based ED tricks, but have never gotten around to it.
As far as ED vs. Bounded Accuracy goes, just increase opponent AC by 1 across the board.
I allow "boss monsters" to also use the ED.
In one extreme case (against Lareth and Co. at Moathouse, ToEE), ED was at 3, several opponents rolled crits, players either rolled 1's on attacks or failed aoe saves) I allowed the opponents to "seize control" of ED. The momentum swung against the party, so Lareth & Co. gained the ED. It didn't advance further, but counted down back to 0 before starting to count back up for the PCs. Haven't done this since, but the fight is still talked about.
We do roll initiative every round. Small party, so it's not an issue. ED is added to initiative roll. I usually just state the highest opponent roll, "anyone beat a 17?". Anyone higher can act in any order, then anyone below can act in any order.
If the opponent has reinforcements nearby, they will usually show up on ED 2 or 3, so round 3 or 4. I'll make a high/low die roll before to decide.
If the ED makes it to 5, opponents will usually retreat/surrender/pull out desperation move that can turn the tide.
I've also wanted to do some class based/monster based ED tricks, but have never gotten around to it.