What should be the check to have a good rest

Raven Crowking said:
Once you have an idea where the cutoff is, call it DC 5. I'd say give the player the choice to make a Fort save or a Concentration check (whichever is better). Then consider how much more difficult circumstances are from your baseline, and add modifiers appropriately.
I'd say DC15 with a bedroll adding +5 to this check. with taking 10 being the normal assumption.

It seems some folks were forgetting the OP was specifing when players ignore 'camping stuff', which to me says "bedroll & tent". The System is more than generous enough, if the players don't want to play along with a reasonable expectation of having a bedroll and tent, they deserve to suffer.
 
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frankthedm said:
I'd say DC15 with a bedroll adding +5 to this check. with taking 10 being the normal assumption.

It seems some folks were forgetting the OP was specifing when players ignore 'camping stuff', which to me says "bedroll & tent". The System is more than generous enough, if the players don't want to play along with a reasonable expectation of having a bedroll and tent, they deserve to suffer.

Please note that my response didn't give the DC for any particular night; it suggested a method of determining DCs that could be applied to any set of circumstances. DC 5 is the lowest DC where making a check is worthwhile. If you know what those circumstances are, it should be easy to set DCs for other checks.

RC
 

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