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Legend
Remember when Xanathar's Guide came out and Chapter 2 had little rules clarifications – how to adjudicate simultaneous effects, falling rate, how to wake someone up/sleeping in armor/no long rest consequences, perceiving a caster, identifying spell (ok their answer sucked then but at least they tried), guidelines on treasure distribution by level...
Rules like this – the kind of rules that stall out play and lead to thumbing through books or looking online, arguments, or bored players – are prime examples of what I think should be on the DM Screen. For example, 2 that spring to mind are the distinction between invisibility & being hidden and how surprised actually works like a condition (not how some folks misremember it).
Rules like this – the kind of rules that stall out play and lead to thumbing through books or looking online, arguments, or bored players – are prime examples of what I think should be on the DM Screen. For example, 2 that spring to mind are the distinction between invisibility & being hidden and how surprised actually works like a condition (not how some folks misremember it).