What sort of adventures do you run?

Psion

Adventurer
(Mainly for DMs)

Look here:
http://www.io.com/~sjohn/plots.htm

(or if you want a downloadable version you can browse, see
here or here)

Do you run a particular adventure type more than any others? If so, which?

Extra Credit challenge:

List your top 3 "most run adventures". Now, for your next session, choose one of the OTHER adventure types, and use that as the basis for your next adventure. Tell us how it goes.


For me, I find I run lots of "Troublemakers", "Ounces of Prevention", and "Quest for the Sparky Whoozitz" type adventures.
 
Last edited:

log in or register to remove this ad

I keep about 2/3 of them to be "clearing the hex" with some sort of plot twist. The other 1/3 I go nuts with plot. The last one was "Long Or Short Fork When Dining On Elf?" combined with "Look, Don't Touch" (investigating trouble while blending in at a joust, not a hit point was lost by PC or NPC).
 

very nice!

i've probably run Escort Service, Help is on the Way, and Breaking & Entering more than any of the others.

i've got the download, and i'm definitely going to be reading it over more carefully for the next time i'm behind the GM screen.
 

In D&D anyhow, I definitely favor "Clearing the Hex," "Breaking and Entering," and "Most Peculiar, Momma." I've had much fun in the past with "Capture the Flag," "Delver's Delight," "Recent Ruins," "Running the Gauntlet," and "Stalag 23."

So sue me, I've run a lot of games. ;)

My next session, it turns out, will probably be a combination of "Help Is On the Way" and "Pandora's Box." I forget the title off the top of my head, but it's from a semi-recent Dungeon magazine ... a gnoll warband tromping around the countryside on the back of a colossal beast, led by an evil hound archon...

-The Gneech :cool:
 
Last edited:

I tend to run Pandora's box, Ounces of prevention and Score one for the Home team. This has given me some interesting ideas I think I will run a No one soils the bridge. This is a good project.

The Seraph of Earth and Stone
 

What a fascinating site.

Looking at my AU Story Hour... hmm.
Most Peculiar, Momma
I Beg Your Pardon?
Hidden Base
Elementary, My Dear Watson
Escort Service
Ounces of Prevention
Pandora's Box
Troublemakers

...have all been run. Most of the adventures spin on a variant of Elementary, My Dear Watson and Escort Service, with Troublemakers being the main theme.

Most of my stuff flows together in an organic fashion; I started the campaign with them arriving in town. Player actions, wittingly or unwittingly, drive most aspects of the campaign.

Mont sets up an entire series of events in the first few minutes of play, in the process of establishing that his character is a twitchy bastard with a hair-trigger temper he insults the caravan master in a very public place. This sets off an entire series of events that span the next few sessions as, behind the scenes, the caravan master arranges for Mont's death with a shadowy circle of mages that live underneath the city (they themselves have yet to appear in the story).

Vorz is the go-getter, the one that wakes up at dawn and says 'we need to do something today!'. He and Mont play off their former profession as bounty hunters and check for wanted posters; they find some, and go after the bandit mozh. This leads them to discover the ruined temple in the bad part of town, one associated with serpent worship from the deep southern jungles.

After that point, the campaign has flowed back and forth, usually with a Troublemakers theme: the party goes to X and finds people doing terrible things. they now know of several villainous groups and they are determined to hunt them down for various reasons. Some like Sellick and Alayah want to do so because these people have upset the natural order of things. Mont wants to punish them for daring to create a situation in which he and the people he loves are unsafe. Vorz wants them in prison or dead because it's just not right, what they're doing. Kyren wants the cash these people have.

Usually I have an overarching theme in mind, and hooks plots to that theme sometimes, sometimes not; it kinda plays like a Babylon 5 season. Some instances, like Gold, or Into The Sharp End, are 'mythology' episodes; they feed directly into the overarching plot in some way. Others, like The Mageborn and Island of the Mighty, are just stand-alones or hark back to some previous plot element in the campaign, or deal with a loose end.
 



Hmm -

Breaking and Entering
Hidden Base
Quest for the Sparkly Hoozits
Not in Kansas

seem to be the ones I run quite a bit of. :)

Cheers!
 

As a new dm rotating dutys with another dm I haven't run enought adventures to classify whats the most common.

But the one I'm planning to run after the current one is
Quest For the Sparkly Hoozits with a lot of twists planned starting as We're On The Outside Looking In, and containing some elemenants of Breaking and Entering. Not all three all at once of course. But it is an intresting set of situations I have planned.
 
Last edited:

Remove ads

Top