What sort of adventures do you run?


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Very interesting. In almost 22 years we've hit upon most of these. We have three different campaigns.

Our western campaign (Arcade's Gang) generally uses "Troublemakers" for its basic plot, although the current module (run by Enchantr) seems to be going in other directions.

Our low-level city-based campaign (Da'Bears Team) alternates between "Good Housekeeping" and "Score One for the Home Team"

Our main higher-level D&D campaign (Silver Moon Adventurers) has done most of the others, varying by DM:

Kriskrafts tends to usually combine "Don't Eat the Purple Ones", "Quest for the Sparkly Hoozits" and "Running the Guantlet" in her modules.

Celticwolf has used "Most Pecular Mama" and "Pandora's Box" to good effect.

Enchantr almost always uses "Not in Kansas"

Biz1489 leans towards "No One has soiled the Bridge" for his modules.

Our round-robin 20-year anniversary game (in 2002) combined "How Much for just the Dingus" and "Not in Kansas".

My most recent back-to-back epics (in 2000 & 2001) began with "I Beg Your Pardon" and then evolved into "Hidden Base" and "Ounces of Prevention".

And I'm currently working on a long module to be set in a monster city that will combine "Manhunt" and "Long or short fork when dining on Elf" with elements of "Hidden Base" tossed in for good measure.
 
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In D&D at least I'm more often to run
I Beg Your Pardon
Pandora's Box
Running the Gauntlet

Overall though I've probably got more hours running
Capture the Flag
Manhunt
Elementary, Dear Watson

What works for one game just doesn't always lend itself brilliantly with other rulesets. I've certainly ran variations of just about every item on the list before, to varying degrees of success. I think as long as the players get to have some sort of anticipatory buildup to blowing stuff up and killing though, plot is less relevant than pacing.
 

I tend to run Most Peculiar Momma, Ounces of Prevention, and Pandora's Box adventues the most often. The occasional "Recent Ruins", Manhunt, and Uncharted Waters are also popular with my players.
 

Most recently I've run:

Quest for the Sparkly Hoozitz
Running the Gauntlet
Get 'Im- he left this one out on his list; it's the quest to hunt down and defeat an arch-nemesis. It doesn't quite fit in with any of the other categories he's listed. :)
 

Heck, most of my campaigns are Pandora's Box. :D

Aside from that overreaching theme, I usually have:

Breaking And Entering
Clearing the Hex
Elementary, My Dear Watson
Escort Service
I Beg Your Pardon?
Manhunt
Most Peculiar, Momma
Quest For the Sparkly Hoozits
Running the Gauntlet
Uncharted Waters


Most of the time, I blend them together. Like, Most Peculiar, Momma + Clearing the Hex for a Dragonstar adventure I have in mind.
 

Due to the make-up of my gaming group - players who like plenty of combat and minimal problem-solving and NPC interaction - the games I run tend to be what I call You Point, I Punch:
The PCs are sent to fight or kill something, usually a group of bad guys before they can do something bad.

This occasionally has elements of Clearing the Hex, Most Peculiar, Momma, Ounces of Prevention, Pandora's Box and Troublemakers, but the investigative bits are done by NPCs.
 

My games usually follow Clearing The Hex (hexes! lotsss of hexesss my preciousss) and Delver's Delight patterns. Recently, the PCs have managed to conquer a village, so there has been a lot of Good Housekeeping type gaming. Strangely, I never really DMed many Quest For the Sparkly Hoozits adventures. Thanks god.
 

Cool list. :)

In my Midnight game, the first scenario was pretty much Running the Gauntlet combined with Don't Eat the Purple Ones.

The second scenario was lightly assumed by the players to be an Escort Service. Ignoring growing Most Peculiar Momma signs wasn't too good because if they'd heeded them they might have been able to kick in with Ounces of Prevention before one PC died. They did however by a hair's breadth avoid propelling the situation forward into a Pandora's Box ...

Current scenario, still in progress, looks like Escort Service turning into Troublemakers at the PCs' initiative.


Can't disclose yet what the next one's going to be, naturally. :cool:
 
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Psion said:
List your top 3 "most run adventures".

"Breaking and Entering" and "Pandora's Box" are probably the two most common adventure elements I use. "Recent Ruins" works, too.

What a GREAT list of plot hooks -- thanks.
 

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