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I know I am probably in the minority here, but I actually played more Top Secret in the early eighties than D&D.
Wonky rules? Sure. Super cool intrigue during the Cold War? You bet!
If they reboot, I would prefer they set it during the 1950's-1980's. Great time to be a spy.
Yeah, that's my understanding, too. The whole Buck Rogers debacle also seems to have alienated a lot of the TSR staff. It should stay dead and buried.Heck no!
But Buck Rogers is (allegedly) one of the ways that Lorraine Williams was able to get ... excess money from TSR. Bad taste, and all that.
It's a great site. I played in a SF campaign a couple years back using the material from there. Had a blast.There's actually a great website that has all the original materials (rulebooks, modules, etc.) as pdfs and for free.
It's my understanding that it's allowed by WoTC, so long as they aren't being sold.
I don't think it would be that hard to license Marvel Super Heroes for an RPG. After all, Green Ronin, a much smaller company, was able to license the DC Super Heroes not that long ago.What, no wood burning set? Or a soap opera game?
I don't think they could do Marvel Super Heroes. Licensing that IP is beyond the budget, I'd be guessing.
I liked Boot Hill. Still have my dice as a matter of fact.
Marvel had a great system in Margaret Weiss' Marvel Heroic system. But they got greedy and tanked the license when it got very popular. Only lasted like 3 years Sad. Stupid Marvel.I don't think it would be that hard to license Marvel Super Heroes for an RPG. After all, Green Ronin, a much smaller company, was able to license the DC Super Heroes not that long ago.